- [FIX] Al tornar del minimapa sense seleccionar una habitació, ha de deixar-te en la que estaves.
- Canviat un poc el cap de l'heroi - Completant habitacions
This commit is contained in:
@@ -67,3 +67,25 @@ actor{
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orient: ZP
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movement: Z
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}
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actor{
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name: PLATH-02
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bmp: caixes.gif
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bmp-rect: 160 128 32 32
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movement: Z
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}
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actor{
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name: PLATH-03
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bmp: caixes.gif
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movement: Z
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}
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@@ -314,6 +314,18 @@ actor{
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movement: Z
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}
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actor{
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name: PLATH-25
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bmp: caixes.gif
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bmp-rect: 160 128 32 32
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movement: Z
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}
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actor{
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name: PLATH-26
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bmp: caixes.gif
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@@ -1,10 +1,10 @@
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width: 3
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height: 3
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width: 2
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height: 2
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door-height-yp: 0
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color: CYAN
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floor-texture: 0
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wall-texture: 0
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door-texture: 0
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floor-texture: 1
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wall-texture: 8
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door-texture: 5
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under-door-texture: 0
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exit-yp: 52
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exit-zp: 47
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@@ -4,12 +4,276 @@ door-height-xp: 0
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door-height-xn: 0
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door-height-yp: 0
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door-height-yn: 0
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color: CYAN
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floor-texture: 0
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wall-texture: 0
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door-texture: 0
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color: GREEN
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floor-texture: 1
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wall-texture: 13
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door-texture: 5
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under-door-texture: 0
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exit-xp: 58
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exit-xn: 61
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exit-yp: 60
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exit-yn: 62
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actor{
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name: BLOCMATA-00
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bmp: altres.gif
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bmp-offset: 0 27
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pos: 8 8 0
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movement: CW
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}
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actor{
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name: BLOCMATA-01
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bmp: altres.gif
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bmp-rect: 0 133 32 27
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bmp-offset: 0 27
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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actor{
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name: BLOCMATA-02
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bmp: altres.gif
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bmp-offset: 0 27
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movement: CW
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}
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actor{
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name: BLOCMATA-03
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bmp: altres.gif
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bmp-rect: 0 133 32 27
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bmp-offset: 0 27
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movement: CW
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}
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actor{
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name: BLOCMATA-04
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bmp: altres.gif
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bmp-rect: 0 133 32 27
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bmp-offset: 0 27
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pos: 48 8 0
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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}
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actor{
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name: BLOCMATA-05
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bmp: altres.gif
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bmp-offset: 0 27
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movement: CW
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}
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actor{
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name: BLOCMATA-06
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bmp: altres.gif
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bmp-rect: 0 133 32 27
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pos: 48 40 0
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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}
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actor{
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name: BLOCMATA-07
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bmp: altres.gif
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bmp-rect: 0 133 32 27
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bmp-offset: 0 27
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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}
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actor{
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name: BLOCMATA-08
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bmp: altres.gif
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bmp-rect: 0 133 32 27
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bmp-offset: 0 27
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react-mask: XP XN YP YN ZP ZN
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movement: CW
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}
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actor{
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name: BLOCMATA-09
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bmp: altres.gif
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bmp-offset: 0 27
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movement: CW
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actor{
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name: BLOCMATA-10
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movement: CW
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actor{
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name: BLOCMATA-11
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bmp: altres.gif
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actor{
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name: BLOCMATA-12
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bmp: altres.gif
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movement: CW
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actor{
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name: BLOCMATA-13
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bmp: altres.gif
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actor{
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name: BLOCMATA-14
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name: BLOCMATA-15
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bmp: altres.gif
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movement: CW
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actor{
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name: BUBBLE-00
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bmp: altres.gif
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}
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actor{
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name: BUBBLE-01
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bmp: altres.gif
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bmp-rect: 20 75 28 26
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bmp-offset: -2 28
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pos: 48 8 6
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}
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actor{
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name: BUBBLE-02
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bmp: altres.gif
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bmp-rect: 20 75 28 26
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bmp-offset: -2 28
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name: BUBBLE-03
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bmp: altres.gif
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}
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actor{
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name: GAT-BATMAN
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bmp: gat.gif
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react-mask: XP XN YP YN ZP ZN
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movement: CCW
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actor{
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name: GAT-ROBIN
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bmp: gat2.gif
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bmp-offset: -4 32
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movement: CCW
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BIN
data/test.gif
BIN
data/test.gif
Binary file not shown.
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.9 KiB |
@@ -14,6 +14,7 @@ namespace modules
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vec2_t scroll {0,0};
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int drawn[64];
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int current_room;
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int previous_room;
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struct miniroom_t
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{
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@@ -124,6 +125,7 @@ namespace modules
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for (int i=0;i<64;++i) drawn[i]=false;
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current_room = room::getCurrent();
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previous_room = current_room;
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loadMiniRoom();
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room::load(42);
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@@ -152,7 +154,11 @@ namespace modules
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_ESCAPE) || input::keyPressed(SDL_SCANCODE_TAB)) return false;
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if (input::keyPressed(SDL_SCANCODE_ESCAPE) || input::keyPressed(SDL_SCANCODE_TAB))
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{
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room::load(previous_room);
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return false;
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}
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//draw::stencil::enable();
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//draw::stencil::clear(255);
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Block a user