- [FIX] [#2] Quan et donen una cat's life, ja no torna la música del joc
- [FIX] [#3] Quan entres a la habitació de la depuradora ... - [FIX] [#4] ficar anbernics recopilades en el game over i altres pantalles de resum - [FIX] [#5] que al acabar el joc la seuquencia acabe amb els stats, com el game over
This commit is contained in:
@@ -2072,7 +2072,7 @@ namespace actor
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if (complete)
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if (complete)
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{
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{
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stats::reset();
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stats::reset();
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lives = 8;
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lives = 1;
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skills = SKILL_NONE;
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skills = SKILL_NONE;
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if (prologo) skills &= SKILL_SHOES;
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if (prologo) skills &= SKILL_SHOES;
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for (int i=0;i<4;++i) prologo_objects[i] = PROLOGO_OBJECT_INITIAL;
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for (int i=0;i<4;++i) prologo_objects[i] = PROLOGO_OBJECT_INITIAL;
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@@ -2085,6 +2085,7 @@ namespace actor
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brilli = draw::getSurface("objectes.gif");
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brilli = draw::getSurface("objectes.gif");
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if ((config::getSoundMode() == SOUND_ALL))
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if ((config::getSoundMode() == SOUND_ALL))
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{
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{
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if (walk_channel != -1) audio::stopChannel(walk_channel);
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walk_channel = audio::playSound("snd_walk.wav", SOUND_ALL, -1);
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walk_channel = audio::playSound("snd_walk.wav", SOUND_ALL, -1);
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audio::pauseChannel(walk_channel);
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audio::pauseChannel(walk_channel);
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}
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}
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@@ -2230,6 +2231,8 @@ namespace actor
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const int getSkillFromString(char *skill)
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const int getSkillFromString(char *skill)
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{
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{
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if ( (strcmp(skill, "ALL")==0) || (strcmp(skill, "SKILLS")==0) ) return SKILL_SHOES | SKILL_GLOVES | SKILL_PANTS | SKILL_BAG;
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static const char *skillset_name[4] = {"SHOES", "GLOVES", "PANTS", "BAG"};
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static const char *skillset_name[4] = {"SHOES", "GLOVES", "PANTS", "BAG"};
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for (int i = 0; i < 4; ++i)
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for (int i = 0; i < 4; ++i)
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{
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{
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@@ -2267,10 +2270,10 @@ namespace actor
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bool giveSkill(char *skill)
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bool giveSkill(char *skill)
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{
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{
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const int skill_number = getSkillFromString(skill);
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const int skill_number = getSkillFromString(skill);
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if (skill_number==SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
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if (skill_number | SKILL_SHOES) modules::game::setMissatge(" JA TENS LES SABATES!- ARA JA POTS BOTAR!");
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else if (skill_number==SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
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else if (skill_number | SKILL_GLOVES) modules::game::setMissatge(" JA TENS ELS GUANTS!- ARA JA POTS ESPENTAR!");
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else if (skill_number==SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
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else if (skill_number | SKILL_PANTS) modules::game::setMissatge(" JA TENS ELS PANTALONS!- JA POTS AGAFAR COSES!");
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else if (skill_number==SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
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else if (skill_number | SKILL_BAG) modules::game::setMissatge(" JA TENS LA MOTXILLA!- A ARREPLEGAR PECES!");
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return giveSkill(skill_number);
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return giveSkill(skill_number);
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}
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}
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@@ -2297,6 +2300,8 @@ namespace actor
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const int getPartFromString(char *part)
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const int getPartFromString(char *part)
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{
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{
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if ( (strcmp(part, "ALL")==0) || (strcmp(part, "PARTS")==0) ) return 0x3f;
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static const char *partset_name[6] = {"FILTER", "PUMP", "TIMER", "SALT", "PIPE", "ELBOW"};
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static const char *partset_name[6] = {"FILTER", "PUMP", "TIMER", "SALT", "PIPE", "ELBOW"};
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for (int i = 0; i < 6; ++i)
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for (int i = 0; i < 6; ++i)
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{
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{
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@@ -72,6 +72,7 @@ int main(int argc, char *argv[])
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if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
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if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
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{
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{
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current_ticks = SDL_GetTicks();
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if (!game::loop()) game::should_exit = true;
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if (!game::loop()) game::should_exit = true;
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input::updateKey(SDL_SCANCODE_UNKNOWN);
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input::updateKey(SDL_SCANCODE_UNKNOWN);
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input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
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input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
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@@ -79,7 +80,6 @@ int main(int argc, char *argv[])
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input::updateWheel(0);
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input::updateWheel(0);
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input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
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input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
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input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
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input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
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current_ticks = SDL_GetTicks();
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}
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}
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}
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}
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@@ -26,6 +26,7 @@ namespace modules
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{
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{
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if (gat) actor::remove(gat);
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if (gat) actor::remove(gat);
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gat = nullptr;
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gat = nullptr;
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audio::playMusic("mus_ingame.ogg");
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return false;
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return false;
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}
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}
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@@ -21,6 +21,7 @@ namespace modules
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void init(bool go_direct_to_credits)
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void init(bool go_direct_to_credits)
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{
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{
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audio::stopAllChannel();
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stage = go_direct_to_credits ? 2 : 0;
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stage = go_direct_to_credits ? 2 : 0;
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time = SDL_GetTicks();
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time = SDL_GetTicks();
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if (go_direct_to_credits) time += 5000;
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if (go_direct_to_credits) time += 5000;
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@@ -55,7 +56,7 @@ namespace modules
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const bool shouldGoToNext()
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const bool shouldGoToNext()
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{
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{
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if (SDL_GetTicks()-time < 1000) return false;
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if (SDL_GetTicks()-time < 1000) return false;
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return (SDL_GetTicks()-time > (stage==15||stage==16?10000:5000)) ||
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return ( (stage<16) && (SDL_GetTicks()-time > (stage==15?10000:5000)) ) ||
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(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
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(controller::pressed(KEY_JUMP)) || (controller::pressed(KEY_PICK)) ||
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(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
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(input::keyPressed(SDL_SCANCODE_SPACE)) || (input::keyPressed(SDL_SCANCODE_RETURN));
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}
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}
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@@ -147,13 +148,19 @@ namespace modules
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draw::print2("GRACIES PER JUGAR!", 11, 9, PURPLE, FONT_ZOOM_VERTICAL);
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draw::print2("GRACIES PER JUGAR!", 11, 9, PURPLE, FONT_ZOOM_VERTICAL);
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
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draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
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draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
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if (actor::hero::getNumAmbernicsCollected()>0)
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{
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draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
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draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
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}
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break;
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break;
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@@ -53,7 +53,7 @@ namespace modules
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draw::color(1);
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draw::color(1);
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draw::swapcol(1, WHITE);
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draw::swapcol(1, WHITE);
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actor::update(heroi, false);
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actor::update(heroi, false);
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actor::drawAt(heroi, 150, 160);
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actor::drawAt(heroi, 150, 176);
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draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
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draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
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@@ -63,21 +63,27 @@ namespace modules
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{
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{
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int num_objectes = 0;
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int num_objectes = 0;
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for (int i=0;i<4;++i) if (actor::hero::getPrologoObjectState(i)==PROLOGO_OBJECT_LEFT) num_objectes++;
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for (int i=0;i<4;++i) if (actor::hero::getPrologoObjectState(i)==PROLOGO_OBJECT_LEFT) num_objectes++;
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draw::print2(num_objectes, 2, 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2(num_objectes, 2, 8, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("OBJECTES DEJATS", 14, 12, GREEN, FONT_ZOOM_NONE);
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draw::print2("OBJECTES DEJATS", 13, 12, GREEN, FONT_ZOOM_NONE);
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} else {
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} else {
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draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getNumPartsCollected(), 2, 8, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
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draw::print2("PARTS TROBADES", 13, 12, GREEN, FONT_ZOOM_NONE);
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}
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}
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2("HABITACIONS VISITADES", 13, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 8, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2("VIDES PERDUDES", 13, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
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draw::print2(time_text, 4, 18, TEAL, FONT_ZOOM_NONE);
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draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("TEMPS TOTAL", 13, 18, GREEN, FONT_ZOOM_NONE);
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if (actor::hero::getNumAmbernicsCollected()>0)
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{
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draw::print2(actor::hero::getNumAmbernicsCollected(), 2, 8, 20, TEAL, FONT_ZOOM_NONE);
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draw::print2("ANBERNICS ARREPLEGADES", 13, 20, GREEN, FONT_ZOOM_NONE);
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}
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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Block a user