- [FIX] Si està escribint un text, que no pille la D o la M com a "duplicar" o "moure" el actor seleccionat
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@@ -339,7 +339,9 @@ namespace modules
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room::draw();
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actor::actor_t *selected = actor::getSelected();
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if (editor::isDevMode() && selected && input::keyPressed(SDL_SCANCODE_M)) actor::setFloatingEditing(true);
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const bool inside_room_zone = (draw::getLocalX(input::mouseX())>=0 && draw::getLocalY(input::mouseY())>=0 && draw::getLocalX(input::mouseX())<320 && draw::getLocalY(input::mouseY())<240);
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if (editor::isDevMode() && selected && inside_room_zone && input::keyPressed(SDL_SCANCODE_M)) actor::setFloatingEditing(true);
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if (editor::isDevMode() && actor::getFloatingEditing() && selected) {
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draw::swapcol(1, GREEN+LIGHT);
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@@ -667,8 +669,7 @@ namespace modules
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}
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draw::setViewport(420, 15, 100, 225);
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mx = draw::getLocalX(input::mouseX());
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my = draw::getLocalY(input::mouseY());
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bool changed = false;
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@@ -898,7 +899,7 @@ namespace modules
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draw::color(PAPER);
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draw::rect(2, 0, 96, 204);
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if (ui::button("DUPLICATE", 2, line, 48, 11) || input::keyPressed(SDL_SCANCODE_D))
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if (ui::button("DUPLICATE", 2, line, 48, 11) || ( input::keyPressed(SDL_SCANCODE_D) && inside_room_zone))
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{
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actor::actor_t *new_act = actor::duplicate(act);
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actor::setUniqueName(new_act);
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@@ -908,7 +909,7 @@ namespace modules
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actor::setFloatingEditing(true);
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changed = true;
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}
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if (ui::button("DELETE", 48, line, 48, 11) || input::keyPressed(SDL_SCANCODE_DELETE))
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if (ui::button("DELETE", 48, line, 48, 11) || ( input::keyPressed(SDL_SCANCODE_DELETE) && inside_room_zone))
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{
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actor::remove(act);
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act = nullptr;
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