- [NEW] Nova debug info: flags

- [NEW] Só de caminar i botar funcionant
- [NEW] Só de enemics rebotant
- [NEW] Menus amb só (MOC MOC!)
- [FIX] El so de caminar ja no continua durant el menu ingame
This commit is contained in:
2024-10-03 16:27:43 +02:00
parent 9ca1e59f44
commit 1251ef5110
10 changed files with 64 additions and 21 deletions

View File

@@ -1,6 +1,7 @@
#include "m_menu_tecles.h"
#include "jdraw.h"
#include "jinput.h"
#include "jaudio.h"
#include "controller.h"
#include "config.h"
#include <SDL2/SDL.h>
@@ -44,12 +45,20 @@ namespace modules
return MENU_TECLES_TORNAR;
}
if (controller::pressed(KEY_DOWN) || input::keyPressed(SDL_SCANCODE_DOWN))
{ selected_option++; if (selected_option>6) selected_option=0; }
{
audio::playSound("snd_push.wav", SOUND_BASIC);
selected_option++; if (selected_option>6) selected_option=0;
}
if (controller::pressed(KEY_UP) || input::keyPressed(SDL_SCANCODE_UP))
{ selected_option--; if (selected_option<0) selected_option=6; }
{
audio::playSound("snd_push.wav", SOUND_BASIC);
selected_option--; if (selected_option<0) selected_option=6;
}
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_SPACE)) {
if (controller::pressed(KEY_JUMP) || controller::pressed(KEY_PICK) || input::keyPressed(SDL_SCANCODE_SPACE))
{
audio::playSound("snd_push.wav", SOUND_BASIC);
if (selected_option==MENU_TECLES_TORNAR)
return MENU_TECLES_TORNAR;
else