- [NEW] Ja perd vides, i ja es veuen en el marcador
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@@ -716,6 +716,9 @@ namespace actor
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vec3_t max = room::getMax();
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if ( (act->push & PUSH_KILL) && (act->flags & FLAG_HERO) ) {
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const int lives = hero::getLives()-1;
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hero::setLives(lives);
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// [TODO] If lives == 0 anar a la pantalla de game-over o cat's life
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actor_t *act = actor::find("HERO");
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act = actor::replaceWithTemplate(act, "EXPLOSION");
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actor_t *act2 = actor::createFromTemplate("EXPLOSION");
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@@ -312,13 +312,18 @@ namespace modules
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const int col1 = room::getColor(1);
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const int col2 = room::getColor(2);
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const int col3 = room::getColor(3);
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draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
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draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
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draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
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//draw::print2("hi", 4, 24, col3, FONT_ZOOM_NONE);
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draw::print2("no", 4, 25, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getLives(), 2, 4, 26, col1, FONT_ZOOM_VERTICAL);
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draw::print2("a", 9, 26, col1, FONT_ZOOM_NONE);
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draw::print2("b", 12, 26, col2, FONT_ZOOM_NONE);
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draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 27, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 27, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 27, col2, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
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draw::stencil::enable();
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draw::stencil::clear(255);
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