- Treballant en la ordenació de actors
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@@ -3,11 +3,23 @@
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#include "jinput.h"
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#include <SDL2/SDL.h>
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namespace game
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{
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static unsigned int ticks_per_frame = 1000/60;
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void setUpdateTicks(const int ticks)
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{
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ticks_per_frame = ticks;
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}
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}
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int main(int argc, char *argv[])
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{
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game::init();
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input::init();
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static unsigned int current_ticks = SDL_GetTicks();
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bool should_exit=false;
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SDL_Event e;
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while (!should_exit)
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@@ -26,7 +38,12 @@ int main(int argc, char *argv[])
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}
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}
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input::update(keydown,keyp);
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if (!game::loop()) should_exit = true;
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if (SDL_GetTicks()-current_ticks >= game::ticks_per_frame)
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{
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if (!game::loop()) should_exit = true;
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current_ticks = SDL_GetTicks();
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}
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}
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return 0;
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}
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