- Treballant en la ordenació de actors
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@@ -2,8 +2,10 @@
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#include "jdraw.h"
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#include "jinput.h"
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#include <SDL2/SDL.h>
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#include "actor.h"
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draw::surface *surf;
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actor::actor_t *box;
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void game::init()
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{
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@@ -11,14 +13,25 @@ void game::init()
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surf = draw::loadSurface("test.gif");
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draw::setSource(surf);
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draw::loadPalette("test.gif");
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game::setUpdateTicks(64);
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box = actor::create({0,0,0}, {6,6,6}, {24,0,24,24}, {0,24});
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actor::setDirty(box);
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box = actor::create({6,0,0}, {6,6,6}, {24,0,24,24}, {0,24});
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actor::setDirty(box);
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actor::reorder();
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}
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int sx=1, sy=0;
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bool game::loop()
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{
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if (input::keyDown(SDL_SCANCODE_LEFT)) sx++;
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if (input::keyDown(SDL_SCANCODE_LEFT) && box->pos.x>0) { box->pos.x--; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_RIGHT) && box->pos.x<42) { box->pos.x++; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_UP) && box->pos.y>0) { box->pos.y--; actor::setDirty(box); }
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if (input::keyDown(SDL_SCANCODE_DOWN) && box->pos.y<42) { box->pos.y++; actor::setDirty(box); }
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actor::reorder();
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draw::cls(8);
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for (int y=0;y<8;++y)
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{
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@@ -27,7 +40,8 @@ bool game::loop()
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draw::draw(148+x*12-y*12,80+x*6+y*6,24,11,0,13);
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}
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}
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draw::draw(148+sx*2-sy*2, 68+sx+sy,24,24,24,0);
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actor::draw(actor::getFirst());
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//draw::draw(148+sx*2-sy*2, 67+sx+sy,24,24,24,0);
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draw::render();
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return true;
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