- Edició de piso i pareds
- Nous pisos i pareds en els GIFs
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@@ -14,11 +14,13 @@ int room_xn = -1;
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int room_yp = -1;
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int room_yn = -1;
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int room_color = 9;
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int room_floor = 0;
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int room_walls = 0;
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void restart()
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{
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actor::clear();
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room::load(room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color);
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room::load(room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color, room_floor, room_walls);
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/*
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box = actor::create("ASCENSOR",{16,32,0}, {8,8,4}, {64,0,32,24}, {0,24});
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@@ -45,7 +47,7 @@ void game::init()
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{
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draw::init("The Pool", 420, 240, 3);
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room::init();
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//room::init();
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surf = draw::loadSurface("test.gif");
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draw::setSource(surf);
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draw::loadPalette("test.gif");
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@@ -117,6 +119,8 @@ bool game::loop()
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btn("DOOR YP:", 330, 80, room_yp, -1, 5);
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btn("DOOR YN:", 330, 95, room_yn, -1, 5);
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btn("COLOR:", 330, 110, room_color, 5, 11);
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btn("FLOOR:", 330, 125, room_floor, 0, 5);
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btn("WALLS:", 330, 140, room_walls, 0, 5);
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draw::render();
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