- Comence a implementar el selector de plantilles
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59
source/m_editor_templates.cpp
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59
source/m_editor_templates.cpp
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#include "m_editor_templates.h"
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#include "jdraw.h"
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#include "jinput.h"
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#include "misc.h"
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#include <SDL2/SDL.h>
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#include "actor.h"
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#include <vector>
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namespace modules
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{
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namespace editor_templates
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{
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std::vector<actor::actor_t*> templates;
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void init()
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{
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for (int i=0; i<templates.size(); ++i) if (templates[i] != nullptr) actor::remove(templates[i]);
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templates.clear();
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for (int i=0; i<actor::templates::size(); ++i)
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templates.push_back(actor::duplicate(actor::templates::get(i)));
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draw::resetViewport();
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}
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_ESCAPE) || input::keyPressed(SDL_SCANCODE_TAB)) return false;
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draw::cls(2);
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draw::stencil::enable();
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draw::stencil::clear(255);
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int x=0, y=0;
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for (int i=0; i<templates.size(); ++i)
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{
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draw::stencil::set(i);
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draw::swapcol(1, TEAL);
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actor::drawAt(templates[i], x*40, y*40);
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draw::print(templates[i]->name, (x*40), (y*40)+30, LIGHT+WHITE, BLACK);
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x++; if (x==13) { x=0;y++; }
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}
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draw::render();
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if (input::mouseClk(1)) {
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const int clicked = draw::stencil::query(input::mouseX(), input::mouseY());
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if (clicked!=255) {
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//room::load(clicked);
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return false;
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}
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}
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return true;
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}
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}
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}
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