- Comence a implementar el selector de plantilles
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@@ -270,6 +270,7 @@ namespace modules
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if (editor::isEditing())
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{
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if (input::keyPressed(SDL_SCANCODE_TAB)) return GAME_EDITOR_MAP;
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if (input::keyPressed(SDL_SCANCODE_GRAVE)) return GAME_EDITOR_TEMPLATES;
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editor_move_selected();
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actor::updateEditor(actor::getFirst());
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