Treballant en la conversió a SDL3

This commit is contained in:
2024-11-06 13:49:44 +01:00
parent b31a578731
commit 22619cf207
29 changed files with 97 additions and 88 deletions

View File

@@ -1,7 +1,7 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include "stb_vorbis.c"
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
@@ -30,23 +30,25 @@ JA_Music_t *current_music{NULL};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
SDL_AudioFormat JA_format {SDL_AUDIO_S16LE};
Uint8 JA_channels {2};
int JA_musicVolume = 128;
int JA_soundVolume = 64;
bool JA_musicEnabled = true;
bool JA_soundEnabled = true;
SDL_AudioDeviceID sdlAudioDevice = 0;
SDL_AudioStream *sdlAudioStream = nullptr;
void audioCallback(void * userdata, uint8_t * stream, int len) {
void audioCallback(void * userdata, SDL_AudioStream* stream, int additional_amount, int total_amount) {
int len = total_amount;
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
SDL_PutAudioStreamData(sdlAudioStream, (Uint8*)(current_music->output+current_music->pos), size);
SDL_MixAudio(stream, (Uint8*)(current_music->output+current_music->pos), SDL_AUDIO_S16LE, size, JA_musicVolume);
current_music->pos += size/2;
if (size < len) {
if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
SDL_MixAudio(stream+size, (Uint8*)current_music->output, SDL_AUDIO_S16LE, len-size, JA_musicVolume);
current_music->pos = (len-size)/2;
if (current_music->times > 0) current_music->times--;
} else {
@@ -59,11 +61,11 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
SDL_MixAudio(stream, channels[i].sound->buffer + channels[i].pos, SDL_AUDIO_S16LE, size, JA_soundVolume);
channels[i].pos += size;
if (size < len) {
if (channels[i].times != 0) {
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
SDL_MixAudio(stream + size, channels[i].sound->buffer, SDL_AUDIO_S16LE, len-size, JA_soundVolume);
channels[i].pos = len-size;
if (channels[i].times > 0) channels[i].times--;
} else {
@@ -78,16 +80,16 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
JA_freq = freq;
JA_format = format;
JA_channels = channels;
SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
SDL_PauseAudioDevice(sdlAudioDevice, 0);
SDL_AudioSpec audioSpec{JA_format, JA_channels, JA_freq}; //, 0, 1024, 0, 0, audioCallback, NULL};
if (sdlAudioStream) SDL_DestroyAudioStream(sdlAudioStream);
sdlAudioStream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audioSpec, audioCallback, NULL);
SDL_PauseAudioStreamDevice(sdlAudioStream);
}
void JA_Quit() {
SDL_PauseAudioDevice(sdlAudioDevice, 1);
if (sdlAudioDevice != 0) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
SDL_ResumeAudioStreamDevice(sdlAudioStream);
if (sdlAudioStream) SDL_DestroyAudioStream(sdlAudioStream);
sdlAudioStream = nullptr;
}
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
@@ -212,7 +214,7 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV_RW(SDL_RWFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &wavSpec, &sound->buffer, &sound->length);
SDL_AudioCVT cvt;
SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);