Treballant en la conversió a SDL3
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@@ -2,7 +2,7 @@
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#include "jdraw.h"
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#include "jinput.h"
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#include "jaudio.h"
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#include <SDL2/SDL.h>
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#include <SDL3/SDL.h>
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namespace game
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{
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@@ -34,7 +34,7 @@ int main(int argc, char *argv[])
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game::param_count = argc;
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game::params = argv;
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD);
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input::init();
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audio::init();
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@@ -47,26 +47,26 @@ int main(int argc, char *argv[])
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{
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while(SDL_PollEvent(&e))
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{
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if (e.type==SDL_QUIT) { game::should_exit = true; break; }
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if (e.type==SDL_KEYDOWN)
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if (e.type==SDL_EVENT_QUIT) { game::should_exit = true; break; }
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if (e.type==SDL_EVENT_KEY_DOWN)
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{
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input::updateKey(e.key.keysym.scancode);
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input::updateKey(e.key.scancode);
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}
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if (e.type==SDL_KEYUP)
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if (e.type==SDL_EVENT_KEY_UP)
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{
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input::updateKeypressed(e.key.keysym.scancode);
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input::updateKeypressed(e.key.scancode);
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}
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if (e.type==SDL_MOUSEBUTTONUP)
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if (e.type==SDL_EVENT_MOUSE_BUTTON_UP)
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{
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input::updateClk(e.button.button);
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}
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if (e.type==SDL_MOUSEWHEEL)
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if (e.type==SDL_EVENT_MOUSE_WHEEL)
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{
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input::updateWheel(e.wheel.y);
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}
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if (e.type==SDL_CONTROLLERBUTTONDOWN) {
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input::updatePadBtn(e.cbutton.button);
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input::updatePadBtnPressed(e.cbutton.button);
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if (e.type==SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
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input::updatePadBtn(e.gbutton.button);
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input::updatePadBtnPressed(e.gbutton.button);
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}
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}
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@@ -78,8 +78,8 @@ int main(int argc, char *argv[])
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input::updateKeypressed(SDL_SCANCODE_UNKNOWN);
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input::updateClk(0);
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input::updateWheel(0);
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input::updatePadBtn(SDL_CONTROLLER_BUTTON_INVALID);
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input::updatePadBtnPressed(SDL_CONTROLLER_BUTTON_INVALID);
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input::updatePadBtn(SDL_GAMEPAD_BUTTON_INVALID);
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input::updatePadBtnPressed(SDL_GAMEPAD_BUTTON_INVALID);
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}
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}
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