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@@ -575,9 +575,9 @@ namespace actor
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const int ao = (act->flags & FLAG_ANIMATED) ? anims[act->anim_cycle][anim_frame]*act->bmp_rect.w : 0;
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draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x+ao, act->bmp_rect.y+oo, flip);
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print(x+5,y,act->pos.x);
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print(x+5,y+6,act->pos.y);
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print(x+5,y+12,act->pos.z);
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//print(x+5,y,act->pos.x);
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//print(x+5,y+6,act->pos.y);
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//print(x+5,y+12,act->pos.z);
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//print(x+5,y+12,order);
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//print(x+5,y,act->flags);
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