- [NEW] Gestió més eficient de la memòria que usen els GIFs
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@@ -55,7 +55,7 @@ void game::init()
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draw::init("The Pool", 520, 240, 3);
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//room::init();
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surf = draw::loadSurface("test.gif");
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surf = draw::getSurface("test.gif");
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draw::setSource(surf);
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draw::loadPalette("test.gif");
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game::setUpdateTicks(64);
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@@ -384,12 +384,6 @@ bool game::loop()
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 28, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 28, col2, FONT_ZOOM_NONE);
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//print(10, 200, actor::hero::getBoostJump());
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//print(30, 200, actor::hero::getBoostGod()/2);
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//print(50, 200, actor::hero::getBoostRun()/2);
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//draw::draw(148+sx*2-sy*2, 67+sx+sy,24,24,24,0);
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/*
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print(0,0,input::mouseX());
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print(0,20,input::mouseY());
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@@ -669,8 +663,8 @@ switch (section)
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ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
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if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
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draw::freeSurface(act->surface);
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act->surface = draw::loadSurface(act->bmp);
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//draw::freeSurface(act->surface);
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act->surface = draw::getSurface(act->bmp);
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changed = true;
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}
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line+=10;
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