- Augmentat el nom dels actor a 16 caràcters
- Augmentat els flags dels actors a 16 bits - Afegit flag NOEDITOR per a ocultar les portes del editor - Per ara eixim amb ESC, mes fàcil
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@@ -60,10 +60,10 @@ namespace room
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{
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uint8_t actual_floor = door_height[2]>0?0:floor_type*32;
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actor::actor_t *act = actor::create("DOOR_YP1", {24,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[2]*8});
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act->flags = FLAG_NONE;
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act->flags = FLAG_NOEDITOR;
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actor::setDirty(act, true);
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act = actor::create("DOOR_YP2", {32,(tmax.y+1)*8,0}, {8,8,(door_height[2])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[2]*8});
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act->flags = FLAG_NONE;
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act->flags = FLAG_NOEDITOR;
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actor::setDirty(act, true);
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}
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@@ -71,10 +71,10 @@ namespace room
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{
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uint8_t actual_floor = door_height[0]>0?0:floor_type*32;
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actor::actor_t *act = actor::create("DOOR_XP1", {(tmax.x+1)*8,24,0}, {8,8,(door_height[0])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[0]*8});
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act->flags = FLAG_NONE;
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act->flags = FLAG_NOEDITOR;
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actor::setDirty(act, true);
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act = actor::create("DOOR_XP2", {(tmax.x+1)*8,32,0}, {8,8,(door_height[0])*4}, "floor.gif", {actual_floor,1,32,15}, {0,15+door_height[0]*8});
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act->flags = FLAG_NONE;
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act->flags = FLAG_NOEDITOR;
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actor::setDirty(act, true);
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}
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}
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