- Afegit nom als actors
- [BUG] Els actors es movien magicament (push no definit) - Clear de actors - Comencem amb l'editor
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@@ -7,6 +7,31 @@
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draw::surface *surf;
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actor::actor_t *box;
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int ii = 0;
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void restart()
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{
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actor::clear();
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room::load(ii,3);
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box = actor::create("ASCENSOR",{16,32,0}, {8,8,4}, {64,0,32,24}, {0,24});
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box->flags = FLAG_MOVING;
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box->movement = MOV_Z;
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box->mov_push = PUSH_ZP;
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actor::setDirty(box, true);
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box = actor::create("BOX", {32,32,16}, {8,8,8}, {32,0,32,32}, {0,32});
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box->flags = FLAG_PUSHABLE | FLAG_GRAVITY;
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box->movement = MOV_CW;
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box->mov_push = PUSH_XN;
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actor::setDirty(box, true);
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box = actor::create("HERO", {16,32,8}, {8,8,12}, {0,32,20,32}, {-6,38});
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box->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
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actor::setDirty(box, true);
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actor::reorder();
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}
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void game::init()
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{
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@@ -16,25 +41,7 @@ void game::init()
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draw::loadPalette("test.gif");
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game::setUpdateTicks(64);
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room::load(3,3);
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box = actor::create({16,32,0}, {8,8,4}, {64,0,32,24}, {0,24});
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box->flags = FLAG_MOVING;
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box->movement = MOV_Z;
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box->mov_push = PUSH_ZP;
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actor::setDirty(box, true);
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box = actor::create({32,32,16}, {8,8,8}, {32,0,32,32}, {0,32});
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box->flags = FLAG_PUSHABLE | FLAG_GRAVITY;
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box->movement = MOV_CW;
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box->mov_push = PUSH_XN;
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actor::setDirty(box, true);
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box = actor::create({16,32,8}, {8,8,12}, {0,32,20,32}, {-6,38});
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box->flags = FLAG_HERO | FLAG_PUSHABLE | FLAG_GRAVITY | FLAG_ORIENTABLE | FLAG_ANIMATED;
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actor::setDirty(box, true);
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actor::reorder();
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restart();
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}
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int sx=1, sy=0;
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@@ -42,6 +49,11 @@ int sx=1, sy=0;
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bool game::loop()
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{
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if ( input::keyDown(SDL_SCANCODE_Q) )
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{
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ii++;if(ii>3)ii=0;
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restart();
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}
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actor::update(actor::getFirst());
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actor::reorder();
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