- [CHG] Augmentada la duració del boost de invulnerabilitat
- [CHG] Afegits uns quants cafés estratègicament, i canviats alguns
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@@ -2164,7 +2164,7 @@ namespace actor
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switch (getBoosterFromString(booster))
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{
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case BOOST_GOD:
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boost_god = 99 * 2;
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boost_god = 99 * 4;
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break;
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case BOOST_RUN:
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boost_steps = 99 * 2;
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@@ -437,7 +437,7 @@ namespace modules
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draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/4, 2, 11, 27, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
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draw::stencil::enable();
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