diff --git a/data/objectes.gif b/data/objectes.gif index 247009f..a17b4fe 100644 Binary files a/data/objectes.gif and b/data/objectes.gif differ diff --git a/source/main.cpp b/source/main.cpp index b1bcba7..3e807c0 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -380,10 +380,19 @@ bool game::loop() draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE); draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE); - draw::print2(actor::hero::getBoostJump(), 2, 3, 28, col3, FONT_ZOOM_NONE); - draw::print2(actor::hero::getBoostGod()/2, 2, 6, 28, col1, FONT_ZOOM_NONE); - draw::print2(actor::hero::getBoostRun()/2, 2, 9, 28, col2, FONT_ZOOM_NONE); + draw::print2(actor::hero::getBoostJump(), 2, 3, 27, col3, FONT_ZOOM_NONE); + draw::print2(actor::hero::getBoostGod()/2, 2, 6, 27, col1, FONT_ZOOM_NONE); + draw::print2(actor::hero::getBoostRun()/2, 2, 9, 27, col2, FONT_ZOOM_NONE); + draw::setSource(draw::getSurface("objectes.gif")); + draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? WHITE : BLUE); + draw::draw(276,166, 28, 22, 162, 0); + draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? WHITE : BLUE); + draw::draw(250,183, 18, 23, 167, 22); + draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? WHITE : BLUE); + draw::draw(222,200, 21, 22, 165, 45); + draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? WHITE : BLUE); + draw::draw(279,200, 20, 25, 145, 41); /* print(0,0,input::mouseX()); print(0,20,input::mouseY());