- Al passar una porta reapareix en la contraria a la altura adequada

This commit is contained in:
2023-06-06 19:20:32 +02:00
parent 4986e76864
commit 33d9573d8a

View File

@@ -371,7 +371,10 @@ namespace actor
act->above->push = 0;
}
}
if (act->pos.x<min.x-4) act->pos.x = max.x;
if (act->pos.x<min.x-4) {
act->pos.x = max.x;
act->pos.z = room::getDoor(XP)*4;
}
actor::setDirty(act);
}
@@ -398,7 +401,10 @@ namespace actor
act->above->push = 0;
}
}
if (act->pos.x>max.x+4) act->pos.x = min.x;
if (act->pos.x>max.x+4) {
act->pos.x = min.x;
act->pos.z = room::getDoor(XN)*4;
}
actor::setDirty(act);
}
@@ -425,7 +431,10 @@ namespace actor
act->above->push = 0;
}
}
if (act->pos.y<min.y-4) act->pos.y = max.y;
if (act->pos.y<min.y-4) {
act->pos.y = max.y;
act->pos.z = room::getDoor(YP)*4;
}
actor::setDirty(act);
}
@@ -452,7 +461,10 @@ namespace actor
act->above->push = 0;
}
}
if (act->pos.y>max.y+4) act->pos.y = min.y;
if (act->pos.y>max.y+4) {
act->pos.y = min.y;
act->pos.z = room::getDoor(YN)*4;
}
actor::setDirty(act);
}