- Ja es pot moure entre habitacions (falten dalt i baix)
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@@ -588,7 +588,8 @@ namespace actor
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// Si ja havem atravesat la porta, ens movem a la porta de l'altra costat
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// [TODO] que es moga a l'habitació que toca!!!
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if (act->pos.x<min.x-4) {
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act->pos.x = max.x;
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room::load(room::getExit(XN));
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act->pos.x = room::getMax().x+3;
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act->pos.z = room::getDoor(XP)*4;
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}
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@@ -613,7 +614,8 @@ namespace actor
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}
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if (act->pos.x>max.x+4) {
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act->pos.x = min.x;
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room::load(room::getExit(XP));
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act->pos.x = room::getMin().x-3;
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act->pos.z = room::getDoor(XN)*4;
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}
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@@ -638,7 +640,8 @@ namespace actor
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}
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if (act->pos.y<min.y-4) {
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act->pos.y = max.y;
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room::load(room::getExit(YN));
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act->pos.y = room::getMax().y+3;
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act->pos.z = room::getDoor(YP)*4;
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}
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@@ -663,7 +666,8 @@ namespace actor
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}
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if (act->pos.y>max.y+4) {
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act->pos.y = min.y;
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room::load(room::getExit(YP));
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act->pos.y = room::getMin().y-3;
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act->pos.z = room::getDoor(YN)*4;
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}
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@@ -536,23 +536,23 @@ switch (section)
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line += 10;
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ui::label("YP", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refExit(YP), -1, 64, 36);
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ui::button("GO", 84, line, 13, 11);
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if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YP));
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line += 10;
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ui::label("XP", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refExit(XP), -1, 64, 36);
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ui::button("GO", 84, line, 13, 11);
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if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(XP));
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line += 10;
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ui::label("YN", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refExit(YN), -1, 64, 36);
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ui::button("GO", 84, line, 13, 11);
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if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(YN));
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line += 10;
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ui::label("ZP", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refExit(ZP), -1, 64, 36);
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ui::button("GO", 84, line, 13, 11);
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if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZP));
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line += 10;
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ui::label("ZN", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refExit(ZN), -1, 64, 36);
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ui::button("GO", 84, line, 13, 11);
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if (ui::button("GO", 84, line, 13, 11)) room::load(room::editor::refExit(ZN));
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line += 10;
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/*changed |= btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
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