- [NEW] Boost de vida extra
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@@ -30,23 +30,15 @@ actor{
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}
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actor{
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name: NEVERA1
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name: LIFT
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bmp: caixes.gif
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bmp-rect: 0 96 32 32
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bmp-offset: 0 32
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pos: 32 32 0
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size: 8 8 8
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movement: CW
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}
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actor{
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name: NEVERA2
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bmp: caixes.gif
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bmp-rect: 32 96 32 32
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bmp-offset: 0 32
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pos: 32 32 8
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size: 8 8 8
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movement: CW
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bmp-rect: 32 32 32 24
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bmp-offset: 0 24
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pos: 56 0 0
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size: 8 8 4
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orient: ZP
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flags: MOVING
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movement: Z
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}
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actor{
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@@ -63,7 +55,7 @@ actor{
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}
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actor{
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name: B1-00
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name: B8-00
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bmp: objectes.gif
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bmp-rect: 114 78 15 18
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bmp-offset: -8 22
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@@ -102,13 +94,21 @@ actor{
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}
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actor{
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name: LIFT
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name: NEVERA1
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bmp: caixes.gif
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bmp-rect: 32 32 32 24
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bmp-offset: 0 24
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pos: 56 0 0
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size: 8 8 4
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orient: ZP
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flags: MOVING
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movement: Z
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bmp-rect: 0 96 32 32
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bmp-offset: 0 32
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pos: 32 32 0
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size: 8 8 8
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movement: CW
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}
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actor{
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name: NEVERA2
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bmp: caixes.gif
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bmp-rect: 32 96 32 32
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bmp-offset: 0 32
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pos: 32 32 8
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size: 8 8 8
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movement: CW
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}
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@@ -1376,8 +1376,8 @@ namespace actor
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const int getBoosterFromString(char *booster)
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{
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static const char *boostset_name[3] = {"RUN", "GOD", "JUMP"};
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for (int i=0;i<3;++i)
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static const char *boostset_name[4] = {"RUN", "GOD", "JUMP", "LIVE"};
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for (int i=0;i<4;++i)
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{
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if (strcmp(booster, boostset_name[i])==0)
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{
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@@ -1395,6 +1395,7 @@ namespace actor
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case BOOST_GOD: boost_god = 99*2; break;
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case BOOST_RUN: boost_steps = 99*2; break;
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case BOOST_JUMP: boost_jumps = 10; break;
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case BOOST_LIVE: lives++; break;
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}
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return value!=0;
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}
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@@ -1407,6 +1408,7 @@ namespace actor
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case BOOST_GOD: boost_god = 99*2; break;
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case BOOST_RUN: boost_steps = 99*2; break;
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case BOOST_JUMP: boost_jumps = 10; break;
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case BOOST_LIVE: lives++; break;
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}
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}
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@@ -49,6 +49,7 @@
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#define BOOST_RUN 1
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#define BOOST_GOD 2
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#define BOOST_JUMP 4
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#define BOOST_LIVE 8
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// Skills
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#define SKILL_NONE 0
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