- treballant en el menu de redefinició de tecles
This commit is contained in:
@@ -1,5 +1,8 @@
|
|||||||
#include "m_menu_tecles.h"
|
#include "m_menu_tecles.h"
|
||||||
#include "jdraw.h"
|
#include "jdraw.h"
|
||||||
|
#include "jinput.h"
|
||||||
|
#include "config.h"
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
namespace modules
|
namespace modules
|
||||||
{
|
{
|
||||||
@@ -14,21 +17,42 @@ namespace modules
|
|||||||
|
|
||||||
int loop()
|
int loop()
|
||||||
{
|
{
|
||||||
|
if (input::keyPressed(SDL_SCANCODE_ESCAPE)) {
|
||||||
|
return MENU_TECLES_TORNAR;
|
||||||
|
}
|
||||||
|
if (input::keyPressed(SDL_SCANCODE_DOWN) || input::keyPressed(config::getKey(KEY_DOWN)))
|
||||||
|
{ selected_option++; if (selected_option>6) selected_option=0; }
|
||||||
|
|
||||||
|
if (input::keyPressed(SDL_SCANCODE_UP) || input::keyPressed(config::getKey(KEY_UP)))
|
||||||
|
{ selected_option--; if (selected_option<0) selected_option=6; }
|
||||||
|
|
||||||
|
if (input::keyPressed(SDL_SCANCODE_SPACE) || input::keyPressed(SDL_SCANCODE_RETURN) ||
|
||||||
|
input::keyPressed(config::getKey(KEY_JUMP)) || input::keyPressed(config::getKey(KEY_PICK))) {
|
||||||
|
//if (selected_option==MENU_AUDIO_MUSICA) config::toggleMusic();
|
||||||
|
//if (selected_option==MENU_AUDIO_SO) config::toggleSound();
|
||||||
|
if (selected_option==MENU_TECLES_TORNAR) return MENU_TECLES_TORNAR;
|
||||||
|
}
|
||||||
|
|
||||||
draw::cls(2);
|
draw::cls(2);
|
||||||
draw::color(1);
|
draw::color(1);
|
||||||
|
|
||||||
draw::print2("REDEFINIR TECLES", 13, 3, YELLOW, FONT_ZOOM_VERTICAL);
|
draw::print2("REDEFINIR TECLES", 13, 3, YELLOW, FONT_ZOOM_VERTICAL);
|
||||||
|
|
||||||
int pos = 10;
|
int pos = 10;
|
||||||
static char *textos[6] = { "AMUNT:", "AVALL:", "ESQUERRA:", "DRETA:", "BOTAR: ", "AGAFAR: " };
|
static const char *textos[6] = { "AMUNT:", "AVALL:", "ESQUERRA:", "DRETA:", "BOTAR: ", "AGAFAR: " };
|
||||||
|
|
||||||
for (int i=0; i<6; ++i)
|
for (int i=0; i<6; ++i)
|
||||||
{
|
{
|
||||||
draw::print2(i==selected_option?"fg":"de", 13, pos, i==selected_option?YELLOW:TEAL, i==selected_option?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
const bool selected = (i==selected_option);
|
||||||
draw::print2(textos[i], 18, pos, i==selected_option?YELLOW:TEAL, i==selected_option?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
draw::print2(selected?"fg":"de", 13, pos, selected?YELLOW:TEAL, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
||||||
|
draw::print2(textos[i], 18, pos, selected?YELLOW:TEAL, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
||||||
|
pos += selected?3:2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const bool selected = (selected_option==MENU_TECLES_TORNAR);
|
||||||
|
draw::print2(selected?"fg":"de", 13, pos, selected?YELLOW:TEAL, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
||||||
|
draw::print2("TORNAR", 18, pos, selected?YELLOW:TEAL, selected?FONT_ZOOM_VERTICAL:FONT_ZOOM_NONE);
|
||||||
|
|
||||||
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
|
||||||
|
|
||||||
draw::render();
|
draw::render();
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace modules
|
|||||||
#define MENU_TECLES_DRETA 3
|
#define MENU_TECLES_DRETA 3
|
||||||
#define MENU_TECLES_BOTAR 4
|
#define MENU_TECLES_BOTAR 4
|
||||||
#define MENU_TECLES_AGAFAR 5
|
#define MENU_TECLES_AGAFAR 5
|
||||||
|
#define MENU_TECLES_TORNAR 6
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
int loop();
|
int loop();
|
||||||
|
|||||||
@@ -12,13 +12,15 @@
|
|||||||
#include "m_menu.h"
|
#include "m_menu.h"
|
||||||
#include "m_logo.h"
|
#include "m_logo.h"
|
||||||
#include "m_ingame.h"
|
#include "m_ingame.h"
|
||||||
|
#include "m_menu_tecles.h"
|
||||||
#include "m_menu_audio.h"
|
#include "m_menu_audio.h"
|
||||||
|
|
||||||
#define M_LOGO 0
|
#define M_LOGO 0
|
||||||
#define M_MENU 1
|
#define M_MENU 1
|
||||||
#define M_GAME 2
|
#define M_GAME 2
|
||||||
#define M_INGAME 3
|
#define M_INGAME 3
|
||||||
#define M_MENU_AUDIO 4
|
#define M_MENU_TECLES 4
|
||||||
|
#define M_MENU_AUDIO 5
|
||||||
|
|
||||||
int current_module = M_LOGO;
|
int current_module = M_LOGO;
|
||||||
int zoom = 3;
|
int zoom = 3;
|
||||||
@@ -95,6 +97,7 @@ bool game::loop()
|
|||||||
if (option != OPTION_NONE) {
|
if (option != OPTION_NONE) {
|
||||||
if (option == OPTION_EIXIR) return false;
|
if (option == OPTION_EIXIR) return false;
|
||||||
if (option == OPTION_JUGAR) { modules::game::init(); current_module = M_GAME; }
|
if (option == OPTION_JUGAR) { modules::game::init(); current_module = M_GAME; }
|
||||||
|
if (option == OPTION_TECLES) { modules::menu_tecles::init(); current_module = M_MENU_TECLES; }
|
||||||
if (option == OPTION_AUDIO) { modules::menu_audio::init(); current_module = M_MENU_AUDIO; }
|
if (option == OPTION_AUDIO) { modules::menu_audio::init(); current_module = M_MENU_AUDIO; }
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -108,6 +111,11 @@ bool game::loop()
|
|||||||
if (option == INGAME_CONTINUAR) { current_module = M_GAME; }
|
if (option == INGAME_CONTINUAR) { current_module = M_GAME; }
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case M_MENU_TECLES:
|
||||||
|
if (modules::menu_tecles::loop() == MENU_TECLES_TORNAR) {
|
||||||
|
modules::menu::init(); current_module = M_MENU;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case M_MENU_AUDIO:
|
case M_MENU_AUDIO:
|
||||||
if (modules::menu_audio::loop() == MENU_AUDIO_TORNAR) {
|
if (modules::menu_audio::loop() == MENU_AUDIO_TORNAR) {
|
||||||
modules::menu::init(); current_module = M_MENU;
|
modules::menu::init(); current_module = M_MENU;
|
||||||
|
|||||||
Reference in New Issue
Block a user