- ordenacio correcta
- tiles de 32 pixels
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@@ -11,7 +11,7 @@ namespace actor
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return first;
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}
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actor_t *create(pos_t p, size_t s, SDL_Rect r, SDL_Point o)
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actor_t *create(vec3_t p, vec3_t s, SDL_Rect r, SDL_Point o)
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{
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actor_t *act = (actor_t*)malloc(sizeof(actor_t));
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act->pos = p;
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@@ -36,14 +36,24 @@ namespace actor
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{
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while (dirty)
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{
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const int z_index = dirty->pos.x + dirty->pos.y + dirty->pos.z;
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//const int z_index = dirty->pos.x + dirty->pos.y + dirty->pos.z;
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if (first)
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{
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actor_t *current = first;
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while (true)
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{
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const int z_index2 = current->pos.x + current->pos.y + current->pos.z;
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if (z_index > z_index2)
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//const int z_index2 = current->pos.x + current->pos.y + current->pos.z;
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if ((dirty->pos.z < current->pos.z+current->size.z) && (current->pos.x+current->size.x+current->pos.y > dirty->pos.x+dirty->size.x+dirty->pos.y))
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{
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dirty->prev = current->prev;
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current->prev = dirty;
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if (dirty->prev) dirty->prev->next = dirty;
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dirty = dirty->next;
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current->prev->next = current;
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if (current==first) first=current->prev;
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break;
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}
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else
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{
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if (current->next)
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{
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@@ -58,15 +68,6 @@ namespace actor
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break;
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}
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}
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else
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{
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dirty->prev = current->prev;
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current->prev = dirty;
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if (dirty->prev) dirty->prev->next = dirty;
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dirty = dirty->next;
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current->prev->next = current;
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break;
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}
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}
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}
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else
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@@ -82,7 +83,7 @@ namespace actor
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{
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if (!act) return;
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const int x = 148-act->bmp_offset.x + act->pos.x*2 - act->pos.y*2;
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const int y = 91-act->bmp_offset.y + act->pos.x + act->pos.y;
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const int y = 91-act->bmp_offset.y + act->pos.x + act->pos.y - act->pos.z*2;
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draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x, act->bmp_rect.y);
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if (draw_all && act->next) draw(act->next);
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}
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