Pas a SDL3 complet
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@@ -18,7 +18,7 @@ void JA_ResumeMusic();
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void JA_StopMusic();
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music_t *music);
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int JA_SetMusicVolume(int volume);
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float JA_SetMusicVolume(float volume);
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void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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@@ -30,7 +30,7 @@ void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound_t *sound);
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int JA_SetSoundVolume(int volume);
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float JA_SetSoundVolume(float volume);
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void JA_EnableSound(const bool value);
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int JA_SetVolume(int volume);
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float JA_SetVolume(float volume);
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