Pas a SDL3 complet
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@@ -57,7 +57,7 @@ namespace modules
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}
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} else {
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const int8_t btn = input::getPadBtnPressed();
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if (btn != SDL_CONTROLLER_BUTTON_INVALID) {
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if (btn != SDL_GAMEPAD_BUTTON_INVALID) {
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config::definePadBtn(selected_option, btn);
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selected_option++;
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if (selected_option==6) state = STATE_SELECTING;
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