- [NEW] Els stats del final també mostren el temps empleat
- [NEW] La música i el audio sonen o no segons la configuració
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@@ -12,18 +12,30 @@ namespace modules
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namespace gameover
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{
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actor::actor_t *heroi = nullptr;
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char time_text[7] = "000:00";
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void init()
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{
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if (heroi == nullptr) heroi = actor::create("HERO", {16,32,8}, {6,6,12}, "test.gif", {0,32,20,32}, {-6,38});
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heroi->flags = FLAG_ANIMATED;
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int milliseconds = SDL_GetTicks()-actor::stats::getStartTime();
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int seconds = milliseconds/1000;
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int minutes = seconds / 60;
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seconds = seconds % 60;
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time_text[0] = (minutes/100)+48;
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time_text[1] = ((minutes%100)/10)+48;
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time_text[2] = (minutes%10)+48;
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time_text[4] = (seconds/10)+48;
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time_text[5] = (seconds%10)+48;
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time_text[6] = 0;
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}
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_SPACE)) {
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return false;
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}
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if (input::keyPressed(SDL_SCANCODE_SPACE)) { return false; }
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draw::cls(2);
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draw::color(1);
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@@ -35,15 +47,17 @@ namespace modules
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draw::print2("GAME OVER", 15, 7, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getNumPartsCollected(), 2, 11, 12, TEAL, FONT_ZOOM_NONE);
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draw::print2("PARTS TROBADES", 14, 12, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getRoomsVisited(), 2, 8, 14, TEAL, FONT_ZOOM_NONE);
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draw::print2("HABITACIONS VISITADES", 11, 14, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 11, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2(actor::stats::getLivesLost(), 2, 11, 16, TEAL, FONT_ZOOM_NONE);
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draw::print2("VIDES PERDUDES", 14, 16, GREEN, FONT_ZOOM_NONE);
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draw::print2(time_text, 11, 18, TEAL, FONT_ZOOM_NONE);
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draw::print2("TEMPS TOTAL", 18, 18, GREEN, FONT_ZOOM_NONE);
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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