- Comentat el proces de dibuix de les habitacions
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@@ -9,7 +9,7 @@ namespace room
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static vec3_t min = {0,0,0};
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static vec3_t max = {56,56,56};
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static uint8_t doors = DOOR_YP;
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static uint8_t doors = DOOR_YN; //15 ;
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void load(int x, int y)
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{
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@@ -24,50 +24,69 @@ namespace room
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{
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if (doors & DOOR_YN)
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{
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draw::draw(164+4*16-(tmin.y-1)*16,84+4*8+(tmin.y-1)*8,16,15,144,49);
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draw::draw(148+3*16-(tmin.y-1)*16,76+3*8+(tmin.y-1)*8,32,15,0,1);
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draw::draw(148+4*16-(tmin.y-1)*16,76+4*8+(tmin.y-1)*8,32,15,0,1);
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// Pintem els dos tiles baix de la porta YN
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draw::draw(164+4*16-(tmin.y-1)*16, 84+4*8+(tmin.y-1)*8, 16, 15, 144, 49); // Vora de piso X
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draw::draw(148+3*16-(tmin.y-1)*16, 76+3*8+(tmin.y-1)*8, 32, 15, 0, 1); // Tile de Piso
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draw::draw(148+4*16-(tmin.y-1)*16, 76+4*8+(tmin.y-1)*8, 32, 15, 0, 1); // Tile de Piso
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draw::draw(164+3*16-tmin.y*16,32+3*8+tmin.y*8,16,47,18,133);
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draw::draw(164+4*16-tmin.y*16,28+4*8+tmin.y*8,24,55,34,137);
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// Pintem la porta YN
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draw::draw(164+3*16-tmin.y*16,32+3*8+tmin.y*8,16,47,18,133); // Porta Y esq
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draw::draw(164+4*16-tmin.y*16,28+4*8+tmin.y*8,24,55,34,137); // Porta Y dret
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}
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if (doors & DOOR_XN)
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{
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draw::draw(148+(tmin.x-1)*16-3*16,76+(tmin.x-1)*8+3*8,32,15,0,1);
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draw::draw(148+(tmin.x-1)*16-4*16,76+(tmin.x-1)*8+4*8,32,15,0,1);
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// Pintem els dos tiles baix de la porta XN
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draw::draw(148+(tmin.x-1)*16-3*16,76+(tmin.x-1)*8+3*8,32,15,0,1); // Tile de Piso
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draw::draw(148+(tmin.x-1)*16-4*16,76+(tmin.x-1)*8+4*8,32,15,0,1); // Tile de Piso
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}
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for (int x=tmin.x;x<=tmax.x;++x)
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{
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// Si hi ha porta en YP, no pintem la vorera en eixos dos tiles
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if ( !(doors & DOOR_YP) || (x!=3 && x!=4) ) draw::draw(148+x*16-tmax.y*16,84+x*8+tmax.y*8,16,15,128,49);
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// Si hi ha porta en YN, no pintem la pared en eixos dos tiles
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if ( !(doors & DOOR_YN) || (x!=3 && x!=4) ) draw::draw(164+x*16-tmin.y*16,36+x*8+tmin.y*8,16,48,128,16);
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}
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for (int y=tmin.y;y<=tmax.y;++y)
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{
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// Si hi ha porta en XP, no pintem la vorera en eixos dos tiles
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if ( !(doors & DOOR_XP) || (y!=3 && y!=4) ) draw::draw(164+tmax.x*16-y*16,84+tmax.x*8+y*8,16,15,144,49);
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// Si hi ha porta en XN, no pintem la pared en eixos dos tiles
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if ( !(doors & DOOR_XN) || (y!=3 && y!=4) ) draw::draw(148+tmin.x*16-y*16,36+tmin.x*8+y*8,16,48,144,16);
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// Pintem tots els tiles del piso
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for (int x=tmin.x;x<=tmax.x;++x)
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{
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draw::draw(148+x*16-y*16,76+x*8+y*8,32,15,0,1);
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}
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}
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if (doors & DOOR_YP)
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{
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// Pintem les voreres dels dos tiles extra per a la porta YP
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draw::draw(164+4*16-(tmax.y+1)*16,84+4*8+(tmax.y+1)*8,16,15,144,49);
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draw::draw(148+3*16-(tmax.y+1)*16,84+3*8+(tmax.y+1)*8,16,15,128,49);
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draw::draw(148+4*16-(tmax.y+1)*16,84+4*8+(tmax.y+1)*8,16,15,128,49);
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// Pintem els dos tiles de piso extra de la porta YP
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draw::draw(148+3*16-(tmax.y+1)*16,76+3*8+(tmax.y+1)*8,32,15,0,1);
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draw::draw(148+4*16-(tmax.y+1)*16,76+4*8+(tmax.y+1)*8,32,15,0,1);
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// Pintem la porta YP
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draw::draw(164+3*16-8-(tmax.y+1)*16,32+3*8+4+(tmax.y+1)*8,16,47,18,133);
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draw::draw(164+4*16-8-(tmax.y+1)*16,28+4*8+4+(tmax.y+1)*8,24,55,34,137);
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}
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if (doors & DOOR_XP)
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{
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// Pintem les voreres dels dos tiles extra per a la porta XP
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draw::draw(148+(tmax.x+1)*16-4*16,84+(tmax.x+1)*8+4*8,16,15,128,49);
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draw::draw(164+(tmax.x+1)*16-3*16,84+(tmax.x+1)*8+3*8,16,15,144,49);
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draw::draw(164+(tmax.x+1)*16-4*16,84+(tmax.x+1)*8+4*8,16,15,144,49);
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// Pintem els dos tiles de piso extra de la porta XP
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draw::draw(148+(tmax.x+1)*16-3*16,76+(tmax.x+1)*8+3*8,32,15,0,1);
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draw::draw(148+(tmax.x+1)*16-4*16,76+(tmax.x+1)*8+4*8,32,15,0,1);
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}
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