- Comentat el proces de dibuix de les habitacions

This commit is contained in:
2023-06-01 12:03:11 +02:00
parent d694837b7e
commit 58afee7dcb

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@@ -9,7 +9,7 @@ namespace room
static vec3_t min = {0,0,0}; static vec3_t min = {0,0,0};
static vec3_t max = {56,56,56}; static vec3_t max = {56,56,56};
static uint8_t doors = DOOR_YP; static uint8_t doors = DOOR_YN; //15 ;
void load(int x, int y) void load(int x, int y)
{ {
@@ -24,50 +24,69 @@ namespace room
{ {
if (doors & DOOR_YN) if (doors & DOOR_YN)
{ {
draw::draw(164+4*16-(tmin.y-1)*16,84+4*8+(tmin.y-1)*8,16,15,144,49); // Pintem els dos tiles baix de la porta YN
draw::draw(148+3*16-(tmin.y-1)*16,76+3*8+(tmin.y-1)*8,32,15,0,1); draw::draw(164+4*16-(tmin.y-1)*16, 84+4*8+(tmin.y-1)*8, 16, 15, 144, 49); // Vora de piso X
draw::draw(148+4*16-(tmin.y-1)*16,76+4*8+(tmin.y-1)*8,32,15,0,1); draw::draw(148+3*16-(tmin.y-1)*16, 76+3*8+(tmin.y-1)*8, 32, 15, 0, 1); // Tile de Piso
draw::draw(148+4*16-(tmin.y-1)*16, 76+4*8+(tmin.y-1)*8, 32, 15, 0, 1); // Tile de Piso
draw::draw(164+3*16-tmin.y*16,32+3*8+tmin.y*8,16,47,18,133); // Pintem la porta YN
draw::draw(164+4*16-tmin.y*16,28+4*8+tmin.y*8,24,55,34,137); draw::draw(164+3*16-tmin.y*16,32+3*8+tmin.y*8,16,47,18,133); // Porta Y esq
draw::draw(164+4*16-tmin.y*16,28+4*8+tmin.y*8,24,55,34,137); // Porta Y dret
} }
if (doors & DOOR_XN) if (doors & DOOR_XN)
{ {
draw::draw(148+(tmin.x-1)*16-3*16,76+(tmin.x-1)*8+3*8,32,15,0,1); // Pintem els dos tiles baix de la porta XN
draw::draw(148+(tmin.x-1)*16-4*16,76+(tmin.x-1)*8+4*8,32,15,0,1); draw::draw(148+(tmin.x-1)*16-3*16,76+(tmin.x-1)*8+3*8,32,15,0,1); // Tile de Piso
draw::draw(148+(tmin.x-1)*16-4*16,76+(tmin.x-1)*8+4*8,32,15,0,1); // Tile de Piso
} }
for (int x=tmin.x;x<=tmax.x;++x) for (int x=tmin.x;x<=tmax.x;++x)
{ {
// Si hi ha porta en YP, no pintem la vorera en eixos dos tiles
if ( !(doors & DOOR_YP) || (x!=3 && x!=4) ) draw::draw(148+x*16-tmax.y*16,84+x*8+tmax.y*8,16,15,128,49); if ( !(doors & DOOR_YP) || (x!=3 && x!=4) ) draw::draw(148+x*16-tmax.y*16,84+x*8+tmax.y*8,16,15,128,49);
// Si hi ha porta en YN, no pintem la pared en eixos dos tiles
if ( !(doors & DOOR_YN) || (x!=3 && x!=4) ) draw::draw(164+x*16-tmin.y*16,36+x*8+tmin.y*8,16,48,128,16); if ( !(doors & DOOR_YN) || (x!=3 && x!=4) ) draw::draw(164+x*16-tmin.y*16,36+x*8+tmin.y*8,16,48,128,16);
} }
for (int y=tmin.y;y<=tmax.y;++y) for (int y=tmin.y;y<=tmax.y;++y)
{ {
// Si hi ha porta en XP, no pintem la vorera en eixos dos tiles
if ( !(doors & DOOR_XP) || (y!=3 && y!=4) ) draw::draw(164+tmax.x*16-y*16,84+tmax.x*8+y*8,16,15,144,49); if ( !(doors & DOOR_XP) || (y!=3 && y!=4) ) draw::draw(164+tmax.x*16-y*16,84+tmax.x*8+y*8,16,15,144,49);
// Si hi ha porta en XN, no pintem la pared en eixos dos tiles
if ( !(doors & DOOR_XN) || (y!=3 && y!=4) ) draw::draw(148+tmin.x*16-y*16,36+tmin.x*8+y*8,16,48,144,16); if ( !(doors & DOOR_XN) || (y!=3 && y!=4) ) draw::draw(148+tmin.x*16-y*16,36+tmin.x*8+y*8,16,48,144,16);
// Pintem tots els tiles del piso
for (int x=tmin.x;x<=tmax.x;++x) for (int x=tmin.x;x<=tmax.x;++x)
{ {
draw::draw(148+x*16-y*16,76+x*8+y*8,32,15,0,1); draw::draw(148+x*16-y*16,76+x*8+y*8,32,15,0,1);
} }
} }
if (doors & DOOR_YP) if (doors & DOOR_YP)
{ {
// Pintem les voreres dels dos tiles extra per a la porta YP
draw::draw(164+4*16-(tmax.y+1)*16,84+4*8+(tmax.y+1)*8,16,15,144,49); draw::draw(164+4*16-(tmax.y+1)*16,84+4*8+(tmax.y+1)*8,16,15,144,49);
draw::draw(148+3*16-(tmax.y+1)*16,84+3*8+(tmax.y+1)*8,16,15,128,49); draw::draw(148+3*16-(tmax.y+1)*16,84+3*8+(tmax.y+1)*8,16,15,128,49);
draw::draw(148+4*16-(tmax.y+1)*16,84+4*8+(tmax.y+1)*8,16,15,128,49); draw::draw(148+4*16-(tmax.y+1)*16,84+4*8+(tmax.y+1)*8,16,15,128,49);
// Pintem els dos tiles de piso extra de la porta YP
draw::draw(148+3*16-(tmax.y+1)*16,76+3*8+(tmax.y+1)*8,32,15,0,1); draw::draw(148+3*16-(tmax.y+1)*16,76+3*8+(tmax.y+1)*8,32,15,0,1);
draw::draw(148+4*16-(tmax.y+1)*16,76+4*8+(tmax.y+1)*8,32,15,0,1); draw::draw(148+4*16-(tmax.y+1)*16,76+4*8+(tmax.y+1)*8,32,15,0,1);
// Pintem la porta YP
draw::draw(164+3*16-8-(tmax.y+1)*16,32+3*8+4+(tmax.y+1)*8,16,47,18,133); draw::draw(164+3*16-8-(tmax.y+1)*16,32+3*8+4+(tmax.y+1)*8,16,47,18,133);
draw::draw(164+4*16-8-(tmax.y+1)*16,28+4*8+4+(tmax.y+1)*8,24,55,34,137); draw::draw(164+4*16-8-(tmax.y+1)*16,28+4*8+4+(tmax.y+1)*8,24,55,34,137);
} }
if (doors & DOOR_XP) if (doors & DOOR_XP)
{ {
// Pintem les voreres dels dos tiles extra per a la porta XP
draw::draw(148+(tmax.x+1)*16-4*16,84+(tmax.x+1)*8+4*8,16,15,128,49); draw::draw(148+(tmax.x+1)*16-4*16,84+(tmax.x+1)*8+4*8,16,15,128,49);
draw::draw(164+(tmax.x+1)*16-3*16,84+(tmax.x+1)*8+3*8,16,15,144,49); draw::draw(164+(tmax.x+1)*16-3*16,84+(tmax.x+1)*8+3*8,16,15,144,49);
draw::draw(164+(tmax.x+1)*16-4*16,84+(tmax.x+1)*8+4*8,16,15,144,49); draw::draw(164+(tmax.x+1)*16-4*16,84+(tmax.x+1)*8+4*8,16,15,144,49);
// Pintem els dos tiles de piso extra de la porta XP
draw::draw(148+(tmax.x+1)*16-3*16,76+(tmax.x+1)*8+3*8,32,15,0,1); draw::draw(148+(tmax.x+1)*16-3*16,76+(tmax.x+1)*8+3*8,32,15,0,1);
draw::draw(148+(tmax.x+1)*16-4*16,76+(tmax.x+1)*8+4*8,32,15,0,1); draw::draw(148+(tmax.x+1)*16-4*16,76+(tmax.x+1)*8+4*8,32,15,0,1);
} }