- [NEW] Al crear o duplicar un actor, el selecciona
- [NEW] Es pot esborrar actors. - [FIX] Al crear, duplicar o esborrar un actor no updatava l'habitació
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@@ -413,6 +413,8 @@ bool game::loop()
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actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
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actor::actor_t *new_act = actor::duplicate(actor::templates::get(editor::getCurrentTemplate()));
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actor::setUniqueName(new_act);
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actor::setUniqueName(new_act);
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actor::setDirty(new_act, true);
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actor::setDirty(new_act, true);
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actor::select(new_act);
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room::editor::modify();
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}
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}
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draw::color(LIGHT+WHITE);
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draw::color(LIGHT+WHITE);
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@@ -692,23 +694,31 @@ switch (section)
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changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
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changed |= btn_check(24+62, line, "ZN", act->react_push, PUSH_ZN, 12);
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line+=12;
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line+=12;
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if (changed) { room::editor::modify(); }
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draw::color(PAPER);
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draw::color(PAPER);
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draw::rect(2, 0, 96, 204);
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draw::rect(2, 0, 96, 204);
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if (ui::button("DUPLICATE", 2, line, 96, 11))
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if (ui::button("DUPLICATE", 2, line, 48, 11))
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{
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{
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actor::actor_t *new_act = actor::duplicate(act);
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actor::actor_t *new_act = actor::duplicate(act);
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actor::setUniqueName(new_act);
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actor::setUniqueName(new_act);
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new_act->pos.x++; new_act->pos.y++;
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new_act->pos.x++; new_act->pos.y++;
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actor::setDirty(new_act, true);
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actor::setDirty(new_act, true);
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actor::select(new_act);
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changed = true;
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}
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if (ui::button("DELETE", 48, line, 48, 11))
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{
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actor::remove(act);
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act = nullptr;
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changed = true;
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}
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}
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line+=10;
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line+=10;
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if (changed) { room::editor::modify(); }
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if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
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if (ui::button("ADD TO TEMPLATES", 2, line, 96, 11))
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{
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{
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if (!actor::templates::getByName(act->name)) actor::templates::add(act);
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if (act && !actor::templates::getByName(act->name)) actor::templates::add(act);
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}
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}
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//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
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//changed |= btn_opt("ANIMCYC", 2, 106, act->anim_cycle, {0, 1}, {"0 1 0 2", "0 1 2 3"});
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