- Tamany i portes de l'habitacio editables
This commit is contained in:
@@ -9,11 +9,16 @@
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draw::surface *surf;
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actor::actor_t *box;
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int room_w = 0;
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int room_h = 0;
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int room_xp = 0;
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int room_xn = 0;
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int room_yp = 0;
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int room_yn = 0;
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void restart()
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{
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actor::clear();
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room::load(room_w,3);
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room::load(room_w, room_h, room_xp, room_xn, room_yp, room_yn);
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box = actor::create("ASCENSOR",{16,32,0}, {8,8,4}, {64,0,32,24}, {0,24});
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box->flags = FLAG_MOVING;
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@@ -91,6 +96,38 @@ bool game::loop()
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restart();
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}
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draw::print("ROOM HEIGHT:", 330, 28, 15, 0);
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if (ui::button(SDL_itoa(room_h, buffer, 10), 380, 25, 28, 11))
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{
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room_h++;if(room_h>3)room_h=0;
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restart();
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}
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draw::print("DOOR XP:", 330, 53, 15, 0);
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if (ui::button(SDL_itoa(room_xp, buffer, 10), 380, 50, 28, 11))
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{
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room_xp++;if(room_xp>5)room_xp=-1;
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restart();
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}
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draw::print("DOOR XN:", 330, 68, 15, 0);
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if (ui::button(SDL_itoa(room_xn, buffer, 10), 380, 65, 28, 11))
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{
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room_xn++;if(room_xn>5)room_xn=-1;
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restart();
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}
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draw::print("DOOR YP:", 330, 83, 15, 0);
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if (ui::button(SDL_itoa(room_yp, buffer, 10), 380, 80, 28, 11))
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{
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room_yp++;if(room_yp>5)room_yp=-1;
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restart();
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}
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draw::print("DOOR YN:", 330, 98, 15, 0);
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if (ui::button(SDL_itoa(room_yn, buffer, 10), 380, 95, 28, 11))
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{
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room_yn++;if(room_yn>5)room_yn=-1;
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restart();
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}
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draw::render();
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return true;
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@@ -13,17 +13,18 @@ namespace room
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static uint8_t doors = DOOR_XP /*| DOOR_YP*/ ;
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static uint8_t door_height[4];
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void load(int x, int y)
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn)
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{
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size = {(x+1)*2,(y+1)*2,3};
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tmin = {3-x,3-y,0};
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tmax = {4+x,4+y,3};
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min = {tmin.x*8,tmin.y*8,0};
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max = {tmax.x*8,tmax.y*8,24};
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door_height[0] = 2; //XP
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door_height[1] = 3; //XN
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door_height[2] = 2; //YP
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door_height[3] = 5; //YN
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doors = (xp>=0?DOOR_XP:0) | (xn>=0?DOOR_XN:0) | (yp>=0?DOOR_YP:0) | (yn>=0?DOOR_YN:0);
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door_height[0] = xp; //XP
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door_height[1] = xn; //XN
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door_height[2] = yp; //YP
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door_height[3] = yn; //YN
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if (doors & DOOR_YP)
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{
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@@ -8,7 +8,7 @@
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namespace room
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{
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void load(int x, int y);
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void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn);
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void draw();
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void draw2();
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