- [NEW] Ara la llista de gifs a usar en el editor per als actors es carreguen des d'un arxiu

- [NEW] Gràfics de la piscina (sorpresa! hi ha una piscina!
- Treballant en la zona 5
This commit is contained in:
2024-09-27 13:37:43 +02:00
parent ade6efdf6d
commit 70cb65237a
18 changed files with 1663 additions and 10 deletions

View File

@@ -1,6 +1,7 @@
#include "m_editor_bitmap_file.h"
#include "jdraw.h"
#include "jinput.h"
#include "jfile.h"
#include <SDL2/SDL.h>
#include "room.h"
#include "actor.h"
@@ -10,12 +11,23 @@ namespace modules
{
namespace editor_bitmap_file
{
std::vector<std::string> gifs = { "abad.gif", "batman.gif", "altres.gif", "caixes.gif", "gat.gif", "gat2.gif", "objectes.gif", "obrer.gif" };
std::vector<std::string> gifs; // = { "abad.gif", "batman.gif", "altres.gif", "caixes.gif", "gat.gif", "gat2.gif", "objectes.gif", "obrer.gif", "doors.gif" };
void init()
{
draw::resetViewport();
//gifs = game::getGifs();
gifs.clear();
int size;
char *buffer = file::getFileBuffer("gifs_editor.txt", size, true);
char *p = buffer;
char *n = buffer;
while (*n!=0) {
while (*n!='\n') n++; *n=0;
gifs.push_back(p);
p=++n;
}
free(buffer);
}
bool loop()