- Colisions, movibles, reactius...

This commit is contained in:
2023-03-06 18:56:46 +01:00
parent 2942b85de7
commit 70d097a173
3 changed files with 256 additions and 17 deletions

View File

@@ -1,6 +1,32 @@
#pragma once
#include <SDL2/SDL.h>
#define FLAG_NONE 0
#define FLAG_HERO 1
#define FLAG_PUSHABLE 2
#define FLAG_REACTIVE 4
#define FLAG_MOVING 8
#define FLAG_ANIMATED 16
#define FLAG_ORIENTABLE 32
#define FLAG_DEADLY 64
#define PUSH_NONE 0
#define PUSH_XP 1
#define PUSH_XN 2
#define PUSH_YP 4
#define PUSH_YN 8
#define PUSH_ZP 16
#define PUSH_ZN 32
#define MOV_NONE 0
#define MOV_X 1
#define MOV_Y 2
#define MOV_Z 3
#define MOV_CW 4
#define MOV_CCW 5
#define MOV_RAND 6
#define MOV_HUNT 7
namespace actor
{
struct vec3_t
@@ -16,8 +42,15 @@ namespace actor
vec3_t pos;
vec3_t size;
uint8_t flags;
uint8_t push;
uint8_t react_mask;
uint8_t react_push;
uint8_t movement;
uint8_t mov_push;
actor_t *prev;
actor_t *next;
};
@@ -26,14 +59,16 @@ namespace actor
actor_t *create(vec3_t p, vec3_t s, SDL_Rect r, SDL_Point o);
void setDirty(actor_t *act);
void setDirty(actor_t *act, const bool force=false);
void reorder();
void update(actor_t *act);
void update(actor_t *act, const bool update_all=true);
void draw(actor_t *act, const bool draw_all=true);
actor_t *find_at(const int x, const int y, const int z);
actor_t *get_collision(actor_t *act);
const bool check_collision(actor_t *obj1, actor_t *obj2);