- [FIX] Ja eix correctament del editor
- [NEW] Més gràfics - [NEW] Ara es pot modificar el valor dels camps escribint el numero
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@@ -6,7 +6,14 @@
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namespace ui
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{
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static bool select = false;
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static int current_spin = -1;
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static int selected_spin = -1;
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static int hovering_spin = -1;
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void start()
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{
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current_spin = -1;
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}
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void label(const char *label, const int x, const int y, const int w, const int h, const int color)
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{
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@@ -121,14 +128,20 @@ namespace ui
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const char *spin(const char *lbl, const int x, const int y, const int w, const int h)
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{
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current_spin++;
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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//const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
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const bool inside = (mx>=x) && (mx<x+w) && (my>=y) && (my<y+h);
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if (inside && current_spin!=hovering_spin)
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{
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hovering_spin=current_spin;
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selected_spin=-1;
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}
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//const int txt_size = strlen(label)*4;
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//const int txt_x = x+(w-txt_size)/2;
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char label[100];
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if (!select) {
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if (current_spin!=selected_spin) {
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label[0]='0'; label[1]='\0';
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} else {
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strcpy(label, lbl);
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@@ -138,7 +151,7 @@ namespace ui
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draw::fillrect(x, y, w, h);
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draw::color(WHITE);
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draw::rect(x, y, w, h);
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draw::print(label, x+3, y+3, PAPER, 0);
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draw::print(lbl, x+3, y+3, PAPER, 0);
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if (inside)
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{
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@@ -146,20 +159,24 @@ namespace ui
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draw::rect(x+1, y+1, w-2, h-2);
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const uint8_t key = input::getKeyPressed();
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if (key==SDL_SCANCODE_BACKSPACE) {
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selected_spin=current_spin;
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strcpy(temp, label); const int size = strlen(label);
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temp[size-1] = '\0';
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return temp;
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} else if (key==SDL_SCANCODE_0) {
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} else if (key==SDL_SCANCODE_0 || key==SDL_SCANCODE_KP_0) {
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selected_spin=current_spin;
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strcpy(temp, label); const int size = strlen(label);
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temp[size] = '0'; temp[size+1] = '\0';
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return temp;
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} else if (key>=SDL_SCANCODE_1 && key<=SDL_SCANCODE_9) {
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} else if ( (key>=SDL_SCANCODE_1 && key<=SDL_SCANCODE_9) || (key>=SDL_SCANCODE_KP_1 && key<=SDL_SCANCODE_KP_9) ) {
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selected_spin=current_spin;
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strcpy(temp, label); const int size = strlen(label);
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temp[size] = key+19; temp[size+1] = '\0';
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temp[size] = key<40 ? key+19 : key-40; temp[size+1] = '\0';
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return temp;
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}
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const int wheel = input::mouseWheel();
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if (wheel != 0) {
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selected_spin=current_spin;
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const int value = SDL_atoi(lbl)+wheel*(input::keyDown(SDL_SCANCODE_LCTRL)?32:1);
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SDL_itoa(value, temp, 10);
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return temp;
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@@ -191,10 +208,4 @@ namespace ui
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}
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return 0;
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}
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void selected(const bool value)
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{
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select = value;
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}
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}
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@@ -4,12 +4,11 @@
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namespace ui
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{
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void start();
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void label(const char *label, const int x, const int y, const int w, const int h, const int color=WHITE+LIGHT);
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const bool button(const char *label, const int x, const int y, const int w, const int h, const bool pressed=false);
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const int check(const char *label, const int x, const int y, const int w, const int h, const bool checked);
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const int combo(const char *label, const int x, const int y, const int w, const int h);
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const char *spin(const char *lbl, const int x, const int y, const int w, const int h);
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const int textbox(const char *label, const int x, const int y, const int w, const int h);
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void selected(const bool value);
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}
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@@ -16,8 +16,6 @@ namespace modules
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std::vector<std::string> gifs;
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int treeview_scroll = 0;
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int *current_field = nullptr;
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void init()
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{
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actor::clear(true);
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@@ -63,18 +61,11 @@ namespace modules
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const bool btn_small(const int x, const int y, int &var, int min, int max)
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{
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char buffer[100];
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if (current_field == &var) {
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ui::selected(false);
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} else {
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ui::selected(true);
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}
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const char *result=ui::spin(SDL_itoa(var, buffer, 10), x, y, 17, 11);
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ui::selected(false);
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if (result)
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{
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const int value = SDL_atoi(result);
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var=SDL_max(min, SDL_min(max, value));
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current_field = &var;
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return true;
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}
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return false;
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@@ -338,7 +329,7 @@ namespace modules
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ui::start();
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actor::actor_t *act = nullptr;
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@@ -109,7 +109,13 @@ bool game::loop()
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}
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break;
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case M_GAME:
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if (!modules::game::loop()) { modules::ingame::init(); current_module = M_INGAME; }
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if (!modules::game::loop()) {
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if (editor::isDevMode()) {
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return false;
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} else {
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modules::ingame::init(); current_module = M_INGAME;
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}
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}
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break;
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case M_INGAME:
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option = modules::ingame::loop();
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