- [CHG] Si no està editant, que no resalte ningún actor
- [FIX] El camp d'edició de la textura de baix les portes no es veïa - [NEW] Si hi ha eixida per baix, no pintar el piso
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@@ -1,21 +1,40 @@
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width: 2
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height: 1
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door-height-xn: 0
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door-height-xp: 1
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door-height-xn: 1
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color: CYAN
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floor-texture: 0
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wall-texture: 3
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door-texture: 1
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under-door-texture: 1
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wall-texture: 2
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door-texture: 0
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under-door-texture: 0
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exit-xn: 1
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exit-zn: 0
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actor{
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name: BOX2
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name: PLATFORM00
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 21 32 0
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size: 8 8 8
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flags: PUSHABLE GRAVITY
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bmp-rect: 64 0 32 24
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bmp-offset: 0 24
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pos: 8 28 0
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size: 8 8 4
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}
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actor{
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name: PLATFORM02
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bmp: test.gif
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bmp-rect: 64 0 32 24
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bmp-offset: 0 24
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pos: 16 20 0
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size: 8 8 4
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}
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actor{
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name: PLATFORM01
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bmp: test.gif
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bmp-rect: 64 0 32 24
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bmp-offset: 0 24
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pos: 16 28 0
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size: 8 8 4
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}
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actor{
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@@ -23,7 +42,25 @@ actor{
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bmp: test.gif
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bmp-rect: 32 0 32 32
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bmp-offset: 0 32
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pos: 32 33 0
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pos: 16 28 4
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size: 8 8 8
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flags: PUSHABLE GRAVITY
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}
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actor{
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name: PLATFORM04
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bmp: test.gif
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bmp-rect: 64 0 32 24
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bmp-offset: 0 24
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pos: 40 28 0
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size: 8 8 4
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}
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actor{
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name: PLATFORM03
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bmp: test.gif
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bmp-rect: 64 0 32 24
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bmp-offset: 0 24
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pos: 48 28 0
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size: 8 8 4
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}
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@@ -857,7 +857,7 @@ namespace actor
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draw::pushSource();
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draw::setSource(act->surface);
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if (act==selected) draw::swapcol(1, room::getColor()==9?11:9); // Si està seleccionat, que canvie de color
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if (editor::isEditing() && (act==selected)) draw::swapcol(1, room::getColor()==9?11:9); // Si està seleccionat, que canvie de color
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draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x+ao, act->bmp_rect.y+oo, flip);
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draw::swapcol(1, room::getColor()); // Tornem al color per defecte
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draw::popSource();
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@@ -553,6 +553,7 @@ switch (section)
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line += 10;
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ui::label("UNDER DOOR", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refWallDoorTex(), 0, 5, 50);
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line += 10;
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ui::label("EXITS", 2, line, 96, 11, GRAY); line+=10;
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@@ -254,7 +254,7 @@ namespace room
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for (int x=tmin.x;x<=tmax.x;++x)
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{
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// Si hi ha porta en YP i està a altura 0, no pintem la vorera en eixos dos tiles
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if ( !(doors & DOOR_YP) || (door_height[2] != 0) || (x!=3 && x!=4) ) draw::draw(148+x*16-tmax.y*16,84+x*8+tmax.y*8,16,15,walls_type*16, 33);
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if (exits[ZN]==-1) if ( !(doors & DOOR_YP) || (door_height[2] != 0) || (x!=3 && x!=4) ) draw::draw(148+x*16-tmax.y*16,84+x*8+tmax.y*8,16,15,walls_type*16, 33);
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// Si hi ha porta en YN, no pintem la pared en eixos dos tiles
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if ( !(doors & DOOR_YN) || (x!=3 && x!=4) ) draw::draw(164+x*16-tmin.y*16,36+x*8+tmin.y*8,16,48,walls_type*16, 0);
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@@ -264,16 +264,19 @@ namespace room
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{
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draw::setSource(walls_surf);
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// Si hi ha porta en XP i està a altura 0, no pintem la vorera en eixos dos tiles
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if ( !(doors & DOOR_XP) || (door_height[0] != 0) || (y!=3 && y!=4) ) draw::draw(164+tmax.x*16-y*16,84+tmax.x*8+y*8,16,15,walls_type*16, 33, DRAW_FLIP_HORIZONTAL);
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if (exits[ZN]==-1) if ( !(doors & DOOR_XP) || (door_height[0] != 0) || (y!=3 && y!=4) ) draw::draw(164+tmax.x*16-y*16,84+tmax.x*8+y*8,16,15,walls_type*16, 33, DRAW_FLIP_HORIZONTAL);
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// Si hi ha porta en XN, no pintem la pared en eixos dos tiles
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if ( !(doors & DOOR_XN) || (y!=3 && y!=4) ) draw::draw(148+tmin.x*16-y*16,36+tmin.x*8+y*8,16,48,walls_type*16,0, DRAW_FLIP_HORIZONTAL);
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// Pintem tots els tiles del piso
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draw::setSource(floor_surf);
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for (int x=tmin.x;x<=tmax.x;++x)
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if (exits[ZN]==-1)
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{
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draw::draw(148+x*16-y*16,76+x*8+y*8,32,15,floor_type*32,1);
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draw::setSource(floor_surf);
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for (int x=tmin.x;x<=tmax.x;++x)
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{
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draw::draw(148+x*16-y*16,76+x*8+y*8,32,15,floor_type*32,1);
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}
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}
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}
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draw::popSource();
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