- Llevats els colors roig i blau, queden rarunos
- Reajustat el pintat dels comptadors. - Els comptadors canvien de color segón el color de l'habitació - [FIX] print2 pintava mal el número
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@@ -1090,8 +1090,8 @@ namespace actor
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if (act->next) act->next->prev = act->prev;
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if (act==selected) selected = nullptr;
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picked = act;
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picked->pos.x=36;
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picked->pos.y=82;
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picked->pos.x=26;
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picked->pos.y=84;
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picked->inner_x = 148-act->bmp_offset.x + act->pos.x*2 - act->pos.y*2;
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picked->inner_y = 91-act->bmp_offset.y + act->pos.x + act->pos.y - act->pos.z*2;
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@@ -402,7 +402,7 @@ namespace draw
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void print2(const int num, const int positions, const int x, const int y, const uint8_t color, const int zoom)
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{
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char buffer[positions];
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char buffer[positions+1];
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int digit = positions-1;
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int value = num;
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while (digit>=0)
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@@ -411,6 +411,7 @@ namespace draw
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value = value/10;
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digit--;
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}
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buffer[positions]=0;
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print2(buffer, x, y, color, zoom);
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}
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@@ -372,13 +372,17 @@ bool game::loop()
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room::draw2();
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draw::swapcol(1, WHITE+LIGHT);
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actor::draw(actor::getPicked(), false);
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draw::print2("a", 4, 24, YELLOW, FONT_ZOOM_NONE);
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draw::print2("b", 7, 24, LIGHT+TEAL, FONT_ZOOM_NONE);
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draw::print2("c", 10, 24, LIGHT+PURPLE, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 26, LIGHT+PURPLE, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 26, YELLOW, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 26, LIGHT+TEAL, FONT_ZOOM_NONE);
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const int col1 = 7+(room::getColor()-6)%5;
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const int col2 = 7+(room::getColor()-5)%5;
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const int col3 = 7+(room::getColor()-4)%5;
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draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
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draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
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draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 28, col3, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 28, col1, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 28, col2, FONT_ZOOM_NONE);
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//print(10, 200, actor::hero::getBoostJump());
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//print(30, 200, actor::hero::getBoostGod()/2);
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@@ -579,7 +583,7 @@ switch (section)
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ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
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changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {5, 6, 7, 8, 9, 10, 11}, {"BLUE", "RED", "PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
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changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {7, 8, 9, 10, 11}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
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//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
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line += 10;
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ui::label("FLOOR", 2, line, 48, 11);
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@@ -148,7 +148,7 @@ namespace room
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door_height[YN] = SDL_clamp(val, -1, 5);
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} else if (util::strcomp(key, "color:")) {
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color = util::stringToInt(file::readString(&buffer), {"blue", "red", "purple", "green", "cyan", "yellow", "white"}, {5, 6, 7, 8, 9, 10, 11});
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color = util::stringToInt(file::readString(&buffer), {"purple", "green", "cyan", "yellow", "white"}, {7, 8, 9, 10, 11});
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} else if (util::strcomp(key, "floor-texture:")) {
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floor_type = file::readInt(&buffer);
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@@ -446,8 +446,8 @@ namespace room
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const char *numToColor(uint8_t value)
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{
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const char* colors[7] = {"BLUE", "RED", "PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
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return colors[value-5];
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const char* colors[5] = {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
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return colors[value-7];
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}
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void modify() { modified = true; }
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