- Llevats els colors roig i blau, queden rarunos

- Reajustat el pintat dels comptadors.
- Els comptadors canvien de color segón el color de l'habitació
- [FIX] print2 pintava mal el número
This commit is contained in:
2024-07-02 11:18:04 +02:00
parent 96c6677a87
commit 77df278568
6 changed files with 20 additions and 15 deletions

View File

@@ -372,13 +372,17 @@ bool game::loop()
room::draw2();
draw::swapcol(1, WHITE+LIGHT);
actor::draw(actor::getPicked(), false);
draw::print2("a", 4, 24, YELLOW, FONT_ZOOM_NONE);
draw::print2("b", 7, 24, LIGHT+TEAL, FONT_ZOOM_NONE);
draw::print2("c", 10, 24, LIGHT+PURPLE, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostJump(), 2, 3, 26, LIGHT+PURPLE, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostGod()/2, 2, 6, 26, YELLOW, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostRun()/2, 2, 9, 26, LIGHT+TEAL, FONT_ZOOM_NONE);
const int col1 = 7+(room::getColor()-6)%5;
const int col2 = 7+(room::getColor()-5)%5;
const int col3 = 7+(room::getColor()-4)%5;
draw::print2("a", 4, 26, col1, FONT_ZOOM_NONE);
draw::print2("b", 7, 26, col2, FONT_ZOOM_NONE);
draw::print2("c", 10, 26, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostJump(), 2, 3, 28, col3, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostGod()/2, 2, 6, 28, col1, FONT_ZOOM_NONE);
draw::print2(actor::hero::getBoostRun()/2, 2, 9, 28, col2, FONT_ZOOM_NONE);
//print(10, 200, actor::hero::getBoostJump());
//print(30, 200, actor::hero::getBoostGod()/2);
@@ -579,7 +583,7 @@ switch (section)
ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {5, 6, 7, 8, 9, 10, 11}, {"BLUE", "RED", "PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {7, 8, 9, 10, 11}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
line += 10;
ui::label("FLOOR", 2, line, 48, 11);