- [NEW] Cat's Life
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@@ -8,11 +8,15 @@
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#include "config.h"
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#include <SDL2/SDL.h>
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#include "actor.h"
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#include "room.h"
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#include "m_game.h"
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#include "m_menu.h"
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#include "m_logo.h"
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#include "m_ingame.h"
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#include "m_gameover.h"
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#include "m_catslife.h"
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#include "m_menu_tecles.h"
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#include "m_menu_audio.h"
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@@ -21,8 +25,9 @@
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#define M_GAME 2
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#define M_INGAME 3
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#define M_GAMEOVER 4
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#define M_MENU_TECLES 5
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#define M_MENU_AUDIO 6
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#define M_CATSLIFE 5
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#define M_MENU_TECLES 6
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#define M_MENU_AUDIO 7
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int current_module = M_LOGO;
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int zoom = 3;
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@@ -124,7 +129,11 @@ bool game::loop()
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modules::ingame::init(); current_module = M_INGAME;
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}
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} else if (option==GAME_DEAD) {
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modules::gameover::init(); current_module = M_GAMEOVER;
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if (actor::stats::catsLife()) {
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modules::catslife::init(); current_module = M_CATSLIFE;
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} else {
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modules::gameover::init(); current_module = M_GAMEOVER;
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}
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}
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}
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break;
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@@ -140,6 +149,14 @@ bool game::loop()
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modules::menu::init(); current_module = M_MENU;
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}
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break;
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case M_CATSLIFE:
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if (!modules::catslife::loop()) {
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actor::hero::init(false);
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actor::hero::setLives(1);
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room::reload();
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current_module = M_GAME;
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}
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break;
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case M_MENU_TECLES:
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if (modules::menu_tecles::loop() == MENU_TECLES_TORNAR) {
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modules::menu::init(); current_module = M_MENU;
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