- [NEW] Cat's Life
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@@ -209,3 +209,15 @@ actor{
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flags: ANIMATED
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movement: CW
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}
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actor{
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name: GAT-NEGRE
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bmp: gat.gif
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bmp-rect: 0 0 24 26
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bmp-offset: 0 32
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pos: 32 32 0
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size: 8 8 8
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anim-wait: 2
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flags: ANIMATED
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movement: CW
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}
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@@ -1567,10 +1567,12 @@ namespace actor
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int partsCollected = 0;
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bool roomVisited[MAX_ROOMS];
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int livesLost = 0;
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int catsLifeOdds = 5;
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void reset()
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{
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partsCollected = livesLost = 0;
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catsLifeOdds = 5;
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for (int i=0; i<MAX_ROOMS; ++i) roomVisited[i] = false;
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}
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@@ -1587,6 +1589,17 @@ namespace actor
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}
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int getLivesLost() { return livesLost; }
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bool catsLife()
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{
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if ( (rand()%catsLifeOdds) == 0) {
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catsLifeOdds *= 2;
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return true;
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} else {
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return false;
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}
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}
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}
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}
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@@ -222,5 +222,7 @@ namespace actor
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int getNumPartsCollected();
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int getRoomsVisited();
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int getLivesLost();
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bool catsLife();
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}
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}
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44
source/m_catslife.cpp
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44
source/m_catslife.cpp
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@@ -0,0 +1,44 @@
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#include "m_catslife.h"
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#include "jgame.h"
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#include "jinput.h"
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#include "jdraw.h"
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#include "actor.h"
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#include "room.h"
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#include "config.h"
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#include <SDL2/SDL.h>
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namespace modules
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{
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namespace catslife
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{
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actor::actor_t *gat = nullptr;
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void init()
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{
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if (gat == nullptr) gat = actor::createFromTemplate("GAT-NEGRE");
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}
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_SPACE)) {
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return false;
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}
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draw::cls(2);
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draw::color(1);
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draw::swapcol(1, WHITE);
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actor::update(gat, false);
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actor::drawAt(gat, 150, 130);
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draw::print2("THE POOL", 16, 3, TEAL, FONT_ZOOM_VERTICAL);
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draw::print2("CAT'S LIFE", 15, 9, YELLOW, FONT_ZOOM_VERTICAL);
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draw::print2("(C) JAILDOCTOR 2024", 11, 28, TEAL, FONT_ZOOM_NONE);
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draw::render();
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return true;
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}
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}
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}
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10
source/m_catslife.h
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10
source/m_catslife.h
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@@ -0,0 +1,10 @@
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#pragma once
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namespace modules
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{
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namespace catslife
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{
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void init();
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bool loop();
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}
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}
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@@ -12,7 +12,6 @@ namespace modules
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namespace gameover
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{
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actor::actor_t *heroi = nullptr;
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int selected_option = GAMEOVER_CONTINUAR;
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void init()
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{
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@@ -20,7 +19,7 @@ namespace modules
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heroi->flags = FLAG_ANIMATED;
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}
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int loop()
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bool loop()
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{
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if (input::keyPressed(SDL_SCANCODE_SPACE)) {
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return false;
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@@ -4,10 +4,7 @@ namespace modules
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{
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namespace gameover
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{
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#define GAMEOVER_CONTINUAR 0
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#define GAMEOVER_EIXIR 1
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void init();
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int loop();
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bool loop();
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}
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}
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@@ -8,11 +8,15 @@
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#include "config.h"
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#include <SDL2/SDL.h>
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#include "actor.h"
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#include "room.h"
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#include "m_game.h"
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#include "m_menu.h"
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#include "m_logo.h"
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#include "m_ingame.h"
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#include "m_gameover.h"
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#include "m_catslife.h"
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#include "m_menu_tecles.h"
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#include "m_menu_audio.h"
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@@ -21,8 +25,9 @@
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#define M_GAME 2
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#define M_INGAME 3
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#define M_GAMEOVER 4
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#define M_MENU_TECLES 5
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#define M_MENU_AUDIO 6
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#define M_CATSLIFE 5
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#define M_MENU_TECLES 6
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#define M_MENU_AUDIO 7
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int current_module = M_LOGO;
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int zoom = 3;
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@@ -124,7 +129,11 @@ bool game::loop()
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modules::ingame::init(); current_module = M_INGAME;
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}
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} else if (option==GAME_DEAD) {
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modules::gameover::init(); current_module = M_GAMEOVER;
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if (actor::stats::catsLife()) {
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modules::catslife::init(); current_module = M_CATSLIFE;
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} else {
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modules::gameover::init(); current_module = M_GAMEOVER;
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}
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}
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}
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break;
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@@ -140,6 +149,14 @@ bool game::loop()
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modules::menu::init(); current_module = M_MENU;
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}
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break;
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case M_CATSLIFE:
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if (!modules::catslife::loop()) {
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actor::hero::init(false);
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actor::hero::setLives(1);
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room::reload();
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current_module = M_GAME;
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}
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break;
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case M_MENU_TECLES:
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if (modules::menu_tecles::loop() == MENU_TECLES_TORNAR) {
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modules::menu::init(); current_module = M_MENU;
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@@ -121,6 +121,8 @@ namespace room
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}
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//void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn, uint8_t col, uint8_t floor, uint8_t walls, uint8_t door, uint8_t walldoor)
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void reload() { load(current_room); }
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void load(int room, const int door)
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{
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if (room > MAX_ROOMS || room < 0) {
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@@ -21,6 +21,7 @@ namespace room
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{
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void init();
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void load(int room, const int door=-1);
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void reload();
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//void load(int x, int y, int8_t xp, int8_t xn, int8_t yp, int8_t yn, uint8_t col, uint8_t floor, uint8_t walls, uint8_t door, uint8_t doorwall);
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void update();
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void draw();
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