VERSIÓ 1.7
- [FIX] Si estem en consola de text, ignora zoom i fullscreen i dimensiona tot correcta en base a la resolució nativa del monitor.
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@@ -43,6 +43,8 @@ namespace draw
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surface* managed[50];
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int num_managed = 0;
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bool console = false;
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namespace stencil
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{
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static bool enabled = false;
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@@ -87,20 +89,44 @@ namespace draw
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screen_height = height;
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// [TODO] Incloure gestió de pantalla completa
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const char *driver = SDL_GetCurrentVideoDriver();
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if (!driver) {
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// No video driver at all → likely a text console with no graphics
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printf("No video driver, probably running in a text console.\n");
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console = true;
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} else {
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printf("Video driver: %s\n", driver);
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if (strcmp(driver, "x11") == 0) {
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printf("Running under X11.\n");
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} else if (strcmp(driver, "wayland") == 0) {
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printf("Running under Wayland.\n");
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} else if (strcmp(driver, "kmsdrm") == 0) {
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printf("Running on a text console using KMS/DRM.\n");
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console = true;
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}
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}
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if (console) {
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SDL_DisplayID display = SDL_GetPrimaryDisplay();
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const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(display);
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if (mode) {
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printf("Native resolution: %dx%d @ %d Hz\n", mode->w, mode->h, mode->refresh_rate);
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}
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screen_fullscreen = true;
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sdl_window = SDL_CreateWindow(screen_title.c_str(), mode->w, mode->h, SDL_WINDOW_FULLSCREEN);
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} else {
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sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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}
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// Inicialització de les estructures de SDL
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sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * screen_zoom, screen_height * screen_zoom, screen_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
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SDL_SetTextureScaleMode(sdl_texture, SDL_SCALEMODE_NEAREST);
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const int num_render_drivers = SDL_GetNumRenderDrivers();
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printf("Available renderers:\n");
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for (int i=0; i<num_render_drivers; ++i)
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{
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printf(" - %i: %s\n", i, SDL_GetRenderDriver(i));
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}
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for (int i=0; i<num_render_drivers; ++i) printf(" - %i: %s\n", i, SDL_GetRenderDriver(i));
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printf("\nRenderer: %s\n", SDL_GetRendererName(sdl_renderer));
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SDL_HideCursor();
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@@ -183,7 +209,16 @@ namespace draw
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SDL_DestroyWindow(sdl_window);
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const int zoom = screen_fullscreen ? 1 : screen_zoom;
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sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:0);
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if (console) {
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SDL_DisplayID display = SDL_GetPrimaryDisplay();
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const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(display);
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screen_fullscreen = true;
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sdl_window = SDL_CreateWindow(screen_title.c_str(), mode->w, mode->h, SDL_WINDOW_FULLSCREEN);
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} else {
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sdl_window = SDL_CreateWindow(screen_title.c_str(), screen_width * zoom, screen_height * zoom, screen_fullscreen?SDL_WINDOW_FULLSCREEN:0);
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}
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sdl_renderer = SDL_CreateRenderer(sdl_window, nullptr);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
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SDL_SetTextureScaleMode(sdl_texture, SDL_SCALEMODE_NEAREST);
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@@ -213,6 +248,7 @@ namespace draw
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void setZoom(const int value)
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{
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if (console) return;
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if (value < 1) return;
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const SDL_DisplayMode *dm = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(sdl_window));
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@@ -225,22 +261,26 @@ namespace draw
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void incZoom()
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{
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if (console) return;
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setZoom(screen_zoom+1);
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}
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void decZoom()
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{
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if (console) return;
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setZoom(screen_zoom-1);
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}
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void toggleFullscreen()
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{
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if (console) return;
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screen_fullscreen = !screen_fullscreen;
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reinit();
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}
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void setFullscreen(const bool value)
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{
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if (console) return;
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if (screen_fullscreen == value) return;
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screen_fullscreen = value;
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reinit();
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