- Font definitiva, amb stretch
- Els boosters ja son de un us nomes - Contadors de boosters amb font definitiva i icona furtada del Batman -
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@@ -30,6 +30,7 @@ int treeview_scroll = 0;
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void restart()
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{
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actor::hero::init();
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room::load(0); //room_w, room_h, room_xp, room_xn, room_yp, room_yn, room_color, room_floor, room_walls, room_doors, room_walldoors);
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@@ -243,7 +244,8 @@ const uint8_t scancode_to_char(const uint8_t scancode)
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if (scancode == SDL_SCANCODE_0) return '0';
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if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) return scancode+19;
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if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) return scancode+61;
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return 32;
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//if (scancode == SDL_SCANCODE_MINUS) return '-';
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return '-';
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}
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const bool btn_txt(const char* label, const int x, const int y, char *var)
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@@ -370,9 +372,18 @@ bool game::loop()
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room::draw2();
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draw::swapcol(1, WHITE+LIGHT);
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actor::draw(actor::getPicked(), false);
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print(10, 200, actor::hero::getBoostJump());
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print(30, 200, actor::hero::getBoostGod()/2);
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print(50, 200, actor::hero::getBoostRun()/2);
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draw::print2("a", 4, 24, YELLOW, FONT_ZOOM_NONE);
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draw::print2("b", 7, 24, LIGHT+TEAL, FONT_ZOOM_NONE);
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draw::print2("c", 10, 24, LIGHT+PURPLE, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostJump(), 2, 3, 26, LIGHT+PURPLE, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostGod()/2, 2, 6, 26, YELLOW, FONT_ZOOM_NONE);
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draw::print2(actor::hero::getBoostRun()/2, 2, 9, 26, LIGHT+TEAL, FONT_ZOOM_NONE);
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//print(10, 200, actor::hero::getBoostJump());
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//print(30, 200, actor::hero::getBoostGod()/2);
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//print(50, 200, actor::hero::getBoostRun()/2);
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//draw::draw(148+sx*2-sy*2, 67+sx+sy,24,24,24,0);
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/*
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