- Prologo quasi acabat
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@@ -198,7 +198,16 @@ namespace actor
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namespace hero
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{
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void setPrologo();
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#define PROLOGO_OBJECT_INITIAL 0
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#define PROLOGO_OBJECT_PICKED 1
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#define PROLOGO_OBJECT_LEFT 2
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#define PROLOGO_SHOES 0
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#define PROLOGO_PANTS 1
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#define PROLOGO_GLOVES 2
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#define PROLOGO_BAG 3
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void setPrologo(const bool value);
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const bool isPrologo();
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void init(const bool complete = true);
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int getLives();
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@@ -239,6 +248,11 @@ namespace actor
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bool wasAnbernicCollected(char *name);
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int getNumAmbernicsCollected();
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void pickPrologoObject(int which);
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void leavePrologoObject(int which);
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const bool isCarryingPrologoObject();
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const int getPrologoObjectState(int which);
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void move(int *x, int *y, int *z);
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void setFirstPos();
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}
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