- Prologo quasi acabat
This commit is contained in:
@@ -24,7 +24,7 @@ namespace modules
|
||||
|
||||
void init(const bool prologo)
|
||||
{
|
||||
if (prologo) actor::hero::setPrologo();
|
||||
actor::hero::setPrologo(prologo);
|
||||
actor::clear(true);
|
||||
::game::setUpdateTicks(64);
|
||||
actor::templates::load();
|
||||
@@ -398,45 +398,64 @@ namespace modules
|
||||
draw::print2("no", 4, 25, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getLives(), 2, 4, 26, col1, FONT_ZOOM_VERTICAL);
|
||||
|
||||
draw::print2("a", 9, 26, col1, FONT_ZOOM_NONE);
|
||||
draw::print2("b", 12, 26, col2, FONT_ZOOM_NONE);
|
||||
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
|
||||
|
||||
draw::stencil::enable();
|
||||
draw::stencil::clear(255);
|
||||
|
||||
draw::setSource(draw::getSurface("objectes.gif"));
|
||||
draw::stencil::set(SKILL_SHOES);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
|
||||
draw::draw(276,166, 28, 22, 162, 0);
|
||||
draw::stencil::set(SKILL_PANTS);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
|
||||
draw::draw(250,183, 18, 23, 167, 22);
|
||||
draw::stencil::set(SKILL_GLOVES);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
|
||||
draw::draw(222,200, 21, 22, 165, 45);
|
||||
draw::stencil::set(SKILL_BAG);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
|
||||
draw::draw(279,200, 20, 25, 145, 41);
|
||||
|
||||
draw::stencil::disable();
|
||||
|
||||
// Si estem en el editor, fent click en els skills del marcador els obtenim
|
||||
if (editor::isDevMode() && input::mouseClk(1))
|
||||
if (!actor::hero::isPrologo())
|
||||
{
|
||||
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
|
||||
if (val != 255)
|
||||
draw::print2("a", 9, 26, col1, FONT_ZOOM_NONE);
|
||||
draw::print2("b", 12, 26, col2, FONT_ZOOM_NONE);
|
||||
draw::print2("c", 15, 26, col3, FONT_ZOOM_NONE);
|
||||
|
||||
draw::print2(actor::hero::getBoostJump(), 2, 8, 27, col3, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostGod()/2, 2, 11, 27, col1, FONT_ZOOM_NONE);
|
||||
draw::print2(actor::hero::getBoostRun()/2, 2, 14, 27, col2, FONT_ZOOM_NONE);
|
||||
|
||||
draw::stencil::enable();
|
||||
draw::stencil::clear(255);
|
||||
|
||||
draw::setSource(draw::getSurface("objectes.gif"));
|
||||
draw::stencil::set(SKILL_SHOES);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_SHOES ? col1 : col3);
|
||||
draw::draw(276,166, 28, 22, 162, 0);
|
||||
draw::stencil::set(SKILL_PANTS);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_PANTS ? col1 : col3);
|
||||
draw::draw(250,183, 18, 23, 167, 22);
|
||||
draw::stencil::set(SKILL_GLOVES);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_GLOVES ? col1 : col3);
|
||||
draw::draw(222,200, 21, 22, 165, 45);
|
||||
draw::stencil::set(SKILL_BAG);
|
||||
draw::swapcol(1, actor::hero::getSkills()&SKILL_BAG ? col1 : col3);
|
||||
draw::draw(279,200, 20, 25, 145, 41);
|
||||
|
||||
draw::stencil::disable();
|
||||
|
||||
// Si estem en el editor, fent click en els skills del marcador els obtenim
|
||||
if (editor::isDevMode() && input::mouseClk(1))
|
||||
{
|
||||
if (actor::hero::getSkills() & val)
|
||||
actor::hero::dropSkill(val);
|
||||
else
|
||||
actor::hero::giveSkill(val);
|
||||
|
||||
room::cycleColor(1);
|
||||
const uint8_t val = draw::stencil::query(input::mouseX(), input::mouseY());
|
||||
if (val != 255)
|
||||
{
|
||||
if (actor::hero::getSkills() & val)
|
||||
actor::hero::dropSkill(val);
|
||||
else
|
||||
actor::hero::giveSkill(val);
|
||||
|
||||
room::cycleColor(1);
|
||||
}
|
||||
}
|
||||
} else if (actor::hero::isCarryingPrologoObject())
|
||||
{
|
||||
draw::setSource(draw::getSurface("objectes.gif"));
|
||||
if (actor::hero::getPrologoObjectState(PROLOGO_SHOES)==PROLOGO_OBJECT_PICKED)
|
||||
{
|
||||
draw::draw(276,166, 28, 22, 162, 0);
|
||||
} else if (actor::hero::getPrologoObjectState(PROLOGO_PANTS)==PROLOGO_OBJECT_PICKED)
|
||||
{
|
||||
draw::draw(276,166, 18, 23, 167, 22);
|
||||
} else if (actor::hero::getPrologoObjectState(PROLOGO_GLOVES)==PROLOGO_OBJECT_PICKED)
|
||||
{
|
||||
draw::draw(276,166, 21, 22, 165, 45);
|
||||
} else if (actor::hero::getPrologoObjectState(PROLOGO_BAG)==PROLOGO_OBJECT_PICKED)
|
||||
{
|
||||
draw::draw(276,166, 20, 25, 145, 41);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user