- Nous gràfics
- [FIX] text en el combobox - [NEW] Selector de bitmap - [NEW] Selector de color - [NEW] Shortcuts per a esborrar (SUPR) i duplicar (CTRL+D) actors
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@@ -16,6 +16,8 @@ namespace modules
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std::vector<std::string> gifs;
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int treeview_scroll = 0;
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std::vector<std::string> getGifs() { return gifs; }
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void init()
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{
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actor::clear(true);
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@@ -256,6 +258,8 @@ namespace modules
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int loop()
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{
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int return_value = GAME_NONE;
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if (actor::hero::isDead()) return GAME_DEAD;
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if (input::keyPressed(SDL_SCANCODE_ESCAPE))
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@@ -609,8 +613,19 @@ namespace modules
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ui::label("TEXTURES", 2, line, 96, 11, GRAY); line+=10;
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changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
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//changed |= btn_small(64, line, room::editor::refColor(), 5, 11);
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//changed |= btn_opt("COLOR", 2, line, room::editor::refColor(), {0, 1, 2, 3, 4}, {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"}, 47); //ui::label("COLOR", 2, line, 64, 11);
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{
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const char *colors[] = {"PURPLE", "GREEN", "CYAN", "YELLOW", "WHITE"};
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ui::label("COLOR", 2, line, 48, 11);
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const int color = room::editor::refColor();
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if (ui::combo(colors[color], 48, line, 49, 11)) {
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//if (ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9)) {
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//ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9, true);
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return_value = GAME_EDITOR_COLORS;
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}
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draw::color(LIGHT+color+7); draw::fillrect(77,2+line,7,7);draw::color(PAPER); draw::rect(77,2+line,7,7);
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}
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line += 10;
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ui::label("FLOOR", 2, line, 48, 11);
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changed |= btn_small(48, line, room::editor::refFloorTex(), 0, room::getFloorCount()-1, 50);
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@@ -694,11 +709,22 @@ namespace modules
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ui::label("BITMAP", 2, line, 96, 11, GRAY); line+=10;
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{
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ui::label("FILE", 2, line, 49, 11);
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if (ui::combo(act->bmp, 49, line, 48, 11)) {
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//if (ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9)) {
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//ui::button(colors[room::editor::refColor()], 48, line+1, 49, 9, true);
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return_value = GAME_EDITOR_BITMAP_FILE;
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}
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}
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/*
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if (btn_opt2("FILE", 2, line, act->bmp, gifs)) {
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//draw::freeSurface(act->surface);
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act->surface = draw::getSurface(act->bmp);
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changed = true;
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}
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*/
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line+=10;
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ui::label("POS", 2, line, 48, 11);
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changed |= btn_small(49, line, act->bmp_rect.x, 0, 512, 25);
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@@ -771,7 +797,7 @@ namespace modules
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draw::color(PAPER);
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draw::rect(2, 0, 96, 204);
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if (ui::button("DUPLICATE", 2, line, 48, 11))
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if (ui::button("DUPLICATE", 2, line, 48, 11) || (input::keyDown(SDL_SCANCODE_LCTRL) && input::keyPressed(SDL_SCANCODE_D)))
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{
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actor::actor_t *new_act = actor::duplicate(act);
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actor::setUniqueName(new_act);
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@@ -780,7 +806,7 @@ namespace modules
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actor::select(new_act);
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changed = true;
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}
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if (ui::button("DELETE", 48, line, 48, 11))
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if (ui::button("DELETE", 48, line, 48, 11) || input::keyPressed(SDL_SCANCODE_DELETE))
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{
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actor::remove(act);
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act = nullptr;
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@@ -801,7 +827,7 @@ namespace modules
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};
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draw::render();
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return GAME_NONE;
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return return_value;
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}
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}
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