- Nous gràfics
- [FIX] text en el combobox - [NEW] Selector de bitmap - [NEW] Selector de color - [NEW] Shortcuts per a esborrar (SUPR) i duplicar (CTRL+D) actors
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@@ -21,6 +21,8 @@
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#include "m_menu_audio.h"
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#include "m_editor_map.h"
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#include "m_editor_templates.h"
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#include "m_editor_colors.h"
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#include "m_editor_bitmap_file.h"
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#define M_LOGO 0
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#define M_MENU 1
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@@ -32,6 +34,8 @@
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#define M_MENU_AUDIO 7
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#define M_EDITOR_MAP 8
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#define M_EDITOR_TEMPLATES 9
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#define M_EDITOR_COLORS 10
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#define M_EDITOR_BITMAP_FILE 11
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int current_module = M_LOGO;
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int zoom = 3;
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@@ -142,6 +146,10 @@ bool game::loop()
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modules::editor_map::init(); current_module = M_EDITOR_MAP;
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} else if (option==GAME_EDITOR_TEMPLATES) {
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modules::editor_templates::init(); current_module = M_EDITOR_TEMPLATES;
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} else if (option==GAME_EDITOR_COLORS) {
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modules::editor_colors::init(); current_module = M_EDITOR_COLORS;
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} else if (option==GAME_EDITOR_BITMAP_FILE) {
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modules::editor_bitmap_file::init(); current_module = M_EDITOR_BITMAP_FILE;
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}
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}
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break;
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@@ -155,6 +163,16 @@ bool game::loop()
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current_module = M_GAME;
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}
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break;
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case M_EDITOR_COLORS:
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if (!modules::editor_colors::loop()) {
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current_module = M_GAME;
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}
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break;
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case M_EDITOR_BITMAP_FILE:
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if (!modules::editor_bitmap_file::loop()) {
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current_module = M_GAME;
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}
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break;
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case M_INGAME:
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option = modules::ingame::loop();
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if (option != INGAME_NONE) {
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