- Ja funciona el selector de templates
This commit is contained in:
@@ -9,3 +9,132 @@ door-texture: 0
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under-door-texture: 0
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exit-xn: 1
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exit-yn: 3
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actor{
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name: BOX02
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bmp: caixes.gif
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bmp-rect: 64 32 24 32
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bmp-offset: -8 36
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pos: 4 8 0
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size: 8 4 8
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movement: CW
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}
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actor{
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name: BOX02
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bmp: caixes.gif
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bmp-rect: 96 32 24 32
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bmp-offset: -8 36
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pos: 4 8 8
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size: 8 4 8
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movement: CW
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}
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actor{
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name: BOX
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bmp: caixes.gif
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bmp-rect: 64 32 24 32
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bmp-offset: -8 36
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pos: 16 8 0
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size: 8 4 8
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movement: CW
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}
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actor{
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name: BOX01
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bmp: caixes.gif
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bmp-rect: 96 32 24 32
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bmp-offset: -8 36
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pos: 16 8 8
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size: 8 4 8
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movement: CW
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}
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actor{
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name: KALLAX-A
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: 0 31
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pos: 0 12 0
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size: 4 8 8
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movement: CW
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}
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actor{
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name: ROOMBA01
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 8 24 0
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size: 8 8 2
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orient: YP
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flags: MOVING
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movement: CW
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}
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actor{
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name: ROOMBA02
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bmp: altres.gif
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bmp-rect: 0 108 22 22
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bmp-offset: -5 24
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pos: 28 32 0
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size: 8 8 2
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orient: XN
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flags: PUSHABLE INERTIA
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movement: CCW
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}
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actor{
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name: LLIT
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bmp: altres.gif
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bmp-rect: 48 0 57 47
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bmp-offset: 11 32
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pos: 40 8 0
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size: 16 16 8
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movement: CW
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}
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actor{
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name: MESITA
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bmp: caixes.gif
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bmp-rect: 0 64 32 32
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bmp-offset: 0 32
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pos: 56 8 0
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size: 8 8 4
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movement: CW
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}
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actor{
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name: BOOSTER
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bmp: objectes.gif
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bmp-rect: 114 78 15 18
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bmp-offset: -8 22
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pos: 56 8 6
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size: 4 4 4
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anim-cycle: SEQ
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anim-wait: 2
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flags: ANIMATED SPECIAL
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movement: CW
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}
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actor{
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name: KALLAX-A01
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bmp: altres.gif
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bmp-rect: 0 48 24 27
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bmp-offset: 0 31
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pos: 0 12 8
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size: 4 12 8
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movement: CW
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}
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actor{
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name: ROOMBA
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 56 24 0
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size: 8 8 2
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orient: YP
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flags: MOVING
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movement: CCW
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}
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@@ -7,3 +7,16 @@ wall-texture: 0
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door-texture: 0
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under-door-texture: 0
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exit-xp: 4
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actor{
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name: GAT-NEGRE
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bmp: gat.gif
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bmp-rect: 0 0 24 28
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bmp-offset: -4 32
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pos: 8 8 0
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size: 8 8 8
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orient: XP
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anim-wait: 2
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flags: MOVING ANIMATED ORIENTABLE
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movement: CCW
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}
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@@ -213,12 +213,13 @@ actor{
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actor{
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name: GAT-NEGRE
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bmp: gat.gif
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bmp-rect: 0 0 24 26
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bmp-offset: 0 32
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pos: 32 32 0
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bmp-rect: 0 0 24 28
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bmp-offset: -4 32
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pos: 8 8 0
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size: 8 8 8
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orient: XP
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anim-wait: 2
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flags: ANIMATED
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flags: MOVING ANIMATED ORIENTABLE
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movement: CW
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}
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@@ -233,3 +234,35 @@ actor{
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flags: ORIENTABLE
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movement: CW
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}
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actor{
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name: MESITA
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bmp: caixes.gif
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bmp-rect: 0 64 32 32
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bmp-offset: 0 32
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pos: 0 16 0
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size: 8 8 4
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movement: CW
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}
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actor{
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name: LAMPARA
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bmp: altres.gif
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bmp-rect: 128 0 20 41
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bmp-offset: -6 45
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pos: 1 41 0
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size: 6 6 16
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movement: CW
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}
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actor{
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name: ROOMBA
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bmp: caixes.gif
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bmp-rect: 160 0 32 32
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bmp-offset: 0 34
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pos: 56 24 0
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size: 8 8 2
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orient: XN
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flags: MOVING
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movement: CCW
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}
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@@ -5,6 +5,7 @@
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#include <SDL2/SDL.h>
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#include "actor.h"
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#include <vector>
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#include "room.h"
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namespace modules
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{
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@@ -28,26 +29,32 @@ namespace modules
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draw::cls(2);
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draw::stencil::enable();
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draw::stencil::clear(255);
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//draw::stencil::enable();
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//draw::stencil::clear(255);
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int x=0, y=0;
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for (int i=0; i<templates.size(); ++i)
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{
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draw::stencil::set(i);
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//draw::stencil::set(i);
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draw::swapcol(1, TEAL);
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actor::drawAt(templates[i], x*40, y*40);
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draw::print(templates[i]->name, (x*40), (y*40)+30, LIGHT+WHITE, BLACK);
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x++; if (x==13) { x=0;y++; }
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actor::drawAt(templates[i], x*65, y*40);
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draw::print(templates[i]->name, (x*65), (y*40)+30, LIGHT+WHITE, BLACK);
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x++; if (x==8) { x=0;y++; }
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}
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draw::render();
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if (input::mouseClk(1)) {
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const int clicked = draw::stencil::query(input::mouseX(), input::mouseY());
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if (clicked!=255) {
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//room::load(clicked);
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//const int clicked = draw::stencil::query(input::mouseX(), input::mouseY());
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const int clicked = (input::mouseX()/65) + (input::mouseY()/40) * 8;
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if (clicked<=actor::templates::size()) {
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actor::actor_t *new_act = actor::duplicate(actor::templates::get(clicked));
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actor::setUniqueName(new_act);
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actor::setDirty(new_act, true);
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actor::select(new_act);
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room::editor::modify();
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return false;
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}
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}
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@@ -378,7 +378,6 @@ namespace modules
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return GAME_NONE;
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}
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draw::print2(room::getExit(XN), -2, 1, 1, TEAL, FONT_ZOOM_NONE);
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draw::print2(room::getExit(YN), -2, 38, 1, TEAL, FONT_ZOOM_NONE);
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draw::print2(room::getExit(XP), -2, 38, 28, TEAL, FONT_ZOOM_NONE);
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@@ -771,7 +770,7 @@ namespace modules
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{
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actor::actor_t *new_act = actor::duplicate(act);
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actor::setUniqueName(new_act);
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new_act->pos.x++; new_act->pos.y++;
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//new_act->pos.x++; new_act->pos.y++;
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actor::setDirty(new_act, true);
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actor::select(new_act);
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changed = true;
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