- [NEW] Els objectes especials tenen brilli brilli

This commit is contained in:
2024-07-24 13:54:07 +02:00
parent 087ed163cb
commit a459ff8a85
3 changed files with 18 additions and 0 deletions

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@@ -22,6 +22,8 @@ namespace actor
actor_t *selected = nullptr;
actor_t *picked = nullptr;
static bool room_changed = false;
int brilli_brilli=0;
draw::surface *brilli;
int current_tag = 0;
@@ -975,6 +977,8 @@ namespace actor
{
if (!act) return;
if (act==first) { brilli_brilli=(brilli_brilli+1)&0x7; }
actor_t *next = act->next;
// Actualitzem el frame de l'animació (si no te el flag de animat, no afectarà per a res)
@@ -1072,7 +1076,14 @@ namespace actor
draw::stencil::set(act->tag);
draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x+ao, act->bmp_rect.y+oo, flip);
draw::swapcol(1, room::getColor(0)); // Tornem al color per defecte
if (act->flags&FLAG_SPECIAL)
{
draw::setSource(brilli);
const int dx = (act->bmp_rect.w-22)>>1;
draw::draw(x+dx, y, 22, 24, brilli_brilli*22, 96, DRAW_FLIP_NONE);
}
draw::popSource();
if (debug::isEnabled(DEBUG_ACTOR_POS))
{
char tmp[100];
@@ -1346,6 +1357,7 @@ namespace actor
skills = SKILL_NONE;
parts = PART_NONE;
for (int i=0; i<100; ++i) boosters_collected[i] = false;
brilli = draw::getSurface("objectes.gif");
} else {
hero->pos = first_pos;
hero->orient = first_orient;