This commit is contained in:
2024-10-09 10:10:23 +02:00
16 changed files with 339 additions and 119 deletions

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@@ -676,6 +676,36 @@ namespace actor
hero::pickAnbernic(act->name);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
else if (act->name[0] == 'X')
{
if (hero::isCarryingPrologoObject()) {
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
} else {
hero::pickPrologoObject(act->name[2]-48);
audio::playSound("snd_pick.wav", SOUND_BASIC);
}
}
else if (act->name[0] == 'Y')
{
const int which = act->name[2]-48;
if (hero::getPrologoObjectState(which)==PROLOGO_OBJECT_PICKED)
{
hero::leavePrologoObject(which);
audio::playSound("snd_pick.wav", SOUND_BASIC);
act->name[0] = 'Z';
room::cycleColor(1);
return result;
} else {
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
}
else if (act->name[0] == 'Z')
{
audio::playSound("snd_push.wav", SOUND_BASIC);
return result;
}
else
{
SDL_assert(false);
@@ -1506,9 +1536,10 @@ namespace actor
if (editor::isEditing() && (act == selected) && modules::game::getSection() == modules::game::SECTION_ACTOR)
draw::swapcol(1, room::getColor(1)); // Si està seleccionat, que canvie de color
draw::stencil::set(act->tag);
draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x + ao, act->bmp_rect.y + oo, flip);
if (!(act->flags & FLAG_SPECIAL) || !(act->name[0] == 'Y') || (brilli_brilli<4) )
draw::draw(x, y, act->bmp_rect.w, act->bmp_rect.h, act->bmp_rect.x + ao, act->bmp_rect.y + oo, flip);
draw::swapcol(1, room::getColor(0)); // Tornem al color per defecte
if ((act->flags & FLAG_SPECIAL) && (act->name[0] != 'A'))
if ((act->flags & FLAG_SPECIAL) && (act->name[0] != 'A') && (act->name[0] != 'Z'))
{
draw::setSource(brilli);
const int dx = (act->bmp_rect.w - 22) >> 1;
@@ -1923,10 +1954,11 @@ namespace actor
int first_orient = 0;
bool dead = false;
bool prologo = false;
int prologo_objects[4] = {PROLOGO_OBJECT_INITIAL, PROLOGO_OBJECT_INITIAL, PROLOGO_OBJECT_INITIAL, PROLOGO_OBJECT_INITIAL};
void setPrologo()
void setPrologo(const bool value)
{
prologo = true;
prologo = value;
}
const bool isPrologo()
@@ -1957,6 +1989,7 @@ namespace actor
lives = 8;
skills = SKILL_NONE;
if (prologo) skills &= SKILL_SHOES;
for (int i=0;i<4;++i) prologo_objects[i] = PROLOGO_OBJECT_INITIAL;
parts = PART_NONE;
for (int i = 0; i < 10; ++i)
anbernics[i] = false;
@@ -2244,6 +2277,27 @@ namespace actor
return count;
}
void pickPrologoObject(int which)
{
prologo_objects[which] = PROLOGO_OBJECT_PICKED;
}
void leavePrologoObject(int which)
{
prologo_objects[which] = PROLOGO_OBJECT_LEFT;
}
const bool isCarryingPrologoObject()
{
for (auto object : prologo_objects) if (object==PROLOGO_OBJECT_PICKED) return true;
return false;
}
const int getPrologoObjectState(int which)
{
return prologo_objects[which];
}
void move(int *x, int *y, int *z)
{
actor_t *hero = actor::find("HERO");