- [FIX] Per a crear noves habitacions descartar clicks fora del canvas
- [FIX] Nomes crear nova habitació si s'està pulsant LCTRL - [NEW] Minimapa en l'editor
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@@ -265,16 +265,19 @@ namespace modules
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else
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return GAME_MENU;
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}
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if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
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// WHILE EDITING...
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if (editor::isEditing())
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{
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if (input::keyPressed(SDL_SCANCODE_TAB)) return GAME_EDITOR_MAP;
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editor_move_selected();
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actor::updateEditor(actor::getFirst());
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}
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else
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{
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if (input::keyPressed(SDL_SCANCODE_TAB) || input::keyPressed(SDL_SCANCODE_GRAVE) ) console::toggle();
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if (!console::update())
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{
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actor::update(actor::getFirst());
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@@ -387,12 +390,32 @@ namespace modules
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if (input::mouseClk(1)) {
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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if (mx<32 && my<24) room::load(room::editor::refExit(XN), XP);
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if (mx>288 && my<24) room::load(room::editor::refExit(YN), YP);
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if (mx>288 && my>216) room::load(room::editor::refExit(XP), XN);
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if (mx<32 && my>216) room::load(room::editor::refExit(YP), YN);
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if (mx>144 && mx<176 && my<24) room::load(room::editor::refExit(ZP), ZN);
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if (mx>144 && mx<176 && my>216) room::load(room::editor::refExit(ZN), ZP);
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if (mx>=0 && my>=0 && mx<320 && my<240) {
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if (mx<32 && my<24) {
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int room = room::editor::refExit(XN);
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if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, XP);
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}
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if (mx>288 && my<24) {
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int room = room::editor::refExit(YN);
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if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, YP);
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}
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if (mx>288 && my>216) {
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int room = room::editor::refExit(XP);
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if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, XN);
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}
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if (mx<32 && my>216) {
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int room = room::editor::refExit(YP);
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if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, YN);
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}
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if (mx>144 && mx<176 && my<24) {
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int room = room::editor::refExit(ZP);
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if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, ZN);
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}
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if (mx>144 && mx<176 && my>216) {
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int room = room::editor::refExit(ZN);
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if (room>=0 || input::keyPressed(SDL_SCANCODE_LCTRL)) room::load(room, ZP);
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}
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}
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}
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ui::start();
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