- [FIX] Ja no es mostra el cursor mai (excepte si estas editant)
This commit is contained in:
@@ -105,9 +105,10 @@ namespace draw
|
||||
SDL_GetRendererInfo(sdl_renderer, &info);
|
||||
printf("\nRenderer: %s\n", info.name);
|
||||
|
||||
SDL_ShowCursor(false);
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
SDL_ShowCursor(false);
|
||||
int w, h;
|
||||
SDL_GetWindowSize(sdl_window, &w, &h);
|
||||
fullscreen_scale = h/screen_height;
|
||||
@@ -118,7 +119,6 @@ namespace draw
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowCursor(true);
|
||||
dest_rect.x = dest_rect.y = 0;
|
||||
dest_rect.w = screen_width * zoom;
|
||||
dest_rect.h = screen_height * zoom;
|
||||
@@ -187,9 +187,10 @@ namespace draw
|
||||
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
|
||||
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
|
||||
|
||||
SDL_ShowCursor(false);
|
||||
|
||||
if (screen_fullscreen)
|
||||
{
|
||||
SDL_ShowCursor(false);
|
||||
int w, h;
|
||||
SDL_GetWindowSize(sdl_window, &w, &h);
|
||||
fullscreen_scale = h/screen_height;
|
||||
@@ -200,7 +201,6 @@ namespace draw
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowCursor(true);
|
||||
dest_rect.x = dest_rect.y = 0;
|
||||
dest_rect.w = screen_width * zoom;
|
||||
dest_rect.h = screen_height * zoom;
|
||||
|
||||
@@ -104,9 +104,10 @@ void game::init()
|
||||
{
|
||||
if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
|
||||
|
||||
if (editor::isDevMode())
|
||||
if (editor::isDevMode()) {
|
||||
draw::init("The Pool", 520, 240, zoom);
|
||||
else {
|
||||
SDL_ShowCursor(true);
|
||||
} else {
|
||||
loadConfig();
|
||||
draw::init("The Pool", 320, 240, zoom, fullscreen);
|
||||
console::init();
|
||||
|
||||
Reference in New Issue
Block a user