- [FIX] Ja no es mostra el cursor mai (excepte si estas editant)
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@@ -105,9 +105,10 @@ namespace draw
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SDL_GetRendererInfo(sdl_renderer, &info);
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SDL_GetRendererInfo(sdl_renderer, &info);
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printf("\nRenderer: %s\n", info.name);
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printf("\nRenderer: %s\n", info.name);
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SDL_ShowCursor(false);
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if (screen_fullscreen)
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if (screen_fullscreen)
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{
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{
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SDL_ShowCursor(false);
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int w, h;
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int w, h;
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SDL_GetWindowSize(sdl_window, &w, &h);
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SDL_GetWindowSize(sdl_window, &w, &h);
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fullscreen_scale = h/screen_height;
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fullscreen_scale = h/screen_height;
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@@ -118,7 +119,6 @@ namespace draw
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}
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}
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else
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else
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{
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{
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SDL_ShowCursor(true);
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dest_rect.x = dest_rect.y = 0;
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dest_rect.x = dest_rect.y = 0;
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dest_rect.w = screen_width * zoom;
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dest_rect.w = screen_width * zoom;
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dest_rect.h = screen_height * zoom;
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dest_rect.h = screen_height * zoom;
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@@ -187,9 +187,10 @@ namespace draw
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sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
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sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height);
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SDL_ShowCursor(false);
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if (screen_fullscreen)
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if (screen_fullscreen)
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{
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{
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SDL_ShowCursor(false);
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int w, h;
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int w, h;
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SDL_GetWindowSize(sdl_window, &w, &h);
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SDL_GetWindowSize(sdl_window, &w, &h);
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fullscreen_scale = h/screen_height;
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fullscreen_scale = h/screen_height;
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@@ -200,7 +201,6 @@ namespace draw
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}
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}
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else
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else
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{
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{
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SDL_ShowCursor(true);
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dest_rect.x = dest_rect.y = 0;
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dest_rect.x = dest_rect.y = 0;
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dest_rect.w = screen_width * zoom;
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dest_rect.w = screen_width * zoom;
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dest_rect.h = screen_height * zoom;
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dest_rect.h = screen_height * zoom;
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@@ -104,9 +104,10 @@ void game::init()
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{
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{
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if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
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if (game::getParams(1) && strcmp(game::getParams(1), "editor")==0) editor::setDevMode();
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if (editor::isDevMode())
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if (editor::isDevMode()) {
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draw::init("The Pool", 520, 240, zoom);
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draw::init("The Pool", 520, 240, zoom);
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else {
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SDL_ShowCursor(true);
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} else {
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loadConfig();
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loadConfig();
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draw::init("The Pool", 320, 240, zoom, fullscreen);
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draw::init("The Pool", 320, 240, zoom, fullscreen);
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console::init();
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console::init();
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